Tuesday, March 31, 2026

PrinceWatercress plays Super Mario Odyssey - Part 75 of 92


We have only six moons left in the Metro Kingdom, and it doesn't take very long to grab them all.

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71. Metro Kingdom Timer Challenge 3 - There is a scarecrow near the outdoor RC course. Throw your hat at it, then be ready to long jump like mad to get to the Power Moon that appears at the girders hanging off the edge. It is also possible to use the scooter if you feel you're not fast enough.

74. Metro Kingdom Master Cup - I'm keeping how I got to the Koopa Freeracing area in at the beginning for this timestamp, because it was actually pretty awesome. This is the same as the Regular Cup, but you need to take a different route, and I wish I used it for the Regular Cup. Get to the New Donk City Hall, but this time, go up the pylon at the side, then take the next pylon that you stop at. You'll then be able to long jump to the goal.

78. Swinging Scaffolding: Jump! - There is a Moon Rock Pipe near the Koopa Freerunning area. When you go in, be ready to possess a Hammer Brother and throw hammers to get rid of the others as you carefully jump from platform to platform. Don't forget that you can jump after moving off the edge if you need to save yourself, much like with the Fire Brothers. At the end is a Power Moon. Near the end, you'll want to be Mario; it will be easier to take your time, and you can trick the Hammer Brother closer to the end into hitting his buddy if you're lucky. Just let the both of them jump towards you and then run across the swinging girders.

79. Swinging Scaffolding: Break! - Halfway to Power Moon #78, there is a rock that you can break with the Hammer Brothers' hammers off to the side. Inside the rock is another Power Moon.

80. Motor Scotter Daredevil! - Believe it or not, the Moon Rock Pipe for this and the following Power Star is on the roof of the buildings across the street from the Koopa Freerunning area where you found the Moon Rock Piper for #78 and #79. Who knew? Anyway, get on the scooter, hit the P Switch, and keep accelerating and jumping while continuously hitting the P Switches along the way to get to the other side and nab this Power Moon.

81. Full-Throttle Scooting! - In the area where you get Power Moon #80, be ready to turn to the right as soon as you hit the third P Switch. Be ready to accelerate and jump across the broken crate platforms that will fall as you advance to get this Power Moon.

Monday, March 30, 2026

PrinceWatercress plays Super Mario Odyssey - Part 74 of 92


Now that the post-Bowser Power Moons have been collected, it's time to activate the Moon Rock. We won't be in the Metro Kingdom for much longer.

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The Metro Kingdom Moon Rock is near the Odyssey. Activating it will bring the amount of available Power Moons from 59 to 81.

There is an NPC in the Mayor Pauline Commemorative Park that tells you that Pauline once had a treasure purse, but she lost it. This is the only other clue to knowing that you need to give Pauline a purse, but we've gotten that Power Moon already.

67. Hanging Between Buildings - There is a triangular shaped building with a ground pound switch, and you can easily see that switch from the New Donk City Hall checkpoint. The platform it generated was merely for transportation at the start, but now you can use it to get a Power Moon. Just get under it and backflip.

68. Crossing Lines - At the Rooftop Garden checkpoint, there will be a Power Moon above a pylon path. If you can jump up at the right time, you'll be able to get it.

69. Out of a Crate in the Sky - Near the Outdoor Café checkpoint, there is a rooftop with a crate containing flashing lights. Break the create, and the Power Moon will land on the Banana Bagels sign nearby. You'll need to hat jump and dive jump to get to this one.

70. Bird Traveling in the Park - There is a bird with flashing lights that flies around the Mayor Pauline Commemorative Park area and nowhere else. It's really easy to catch because of that; you just need to get your height right. Tag the bird, then get the Power Moon.

72. Found in the Park! Good Dog! - There is a Nintendog in the Mayor Pauline Commemorative Park sitting in the corner. Walk up to the dog to befriend it, then the dog will dig around and reveal things. In another corner, the dog will find a Power Moon.

73. RC Car Champ! - Head back to the RC Car Challenge course. This time, you'll need to complete three laps in 26 seconds or less. Remember that you only turn right before and after the start; the rest of the time, you'll be turning left.

75. Hat-and-Seek: In the Crowd - Remember the area full of people walking in the building near the Outdoor Café checkpoint? As it turns out, one of them is a Bonneter, and if you talk to them from behind, you'll get a Power Moon. You'll have to look at everyone up close to find him, but he's there.

76. Scaling Pitchblack Mountain - Near the Heliport checkpoint, there is a Moon Rock pipe near where you found the purse. In this area, you'll need to avoid the Stairface Ogres and climb up the big blue mountain of platforms by jumping off the staircases as the ogres raise them up to reach the top and get a Power Moon.

77. Reaching Pitchblack Island - If you head to the back of the mountain, you'll find an island separated by the purple lava. Throwing your hat will reveal some invisible blocks that you can use as a bridge to get there. On the island is a light on the ground that you can ground pound for another Power Moon.

Sunday, March 29, 2026

PrinceWatercress plays Super Mario Odyssey - Part 73 of 92


In this entry, we get the rest of the post-Bowser Power Moons in the Metro Kingdom. Next time, we're cracking the Moon Rock open.

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54. Bird Travelling in the City - This Power Moon involves a bird with flashing lights flying around. The quickest way to get it is to warp to the city entrance, stop a taxi at the side of the nearby taxi, then bounce off the taxi and hit the bird. In case you mess up, just re-warp and stop the taxi, then wait for the bird again.

60. Free Parking: Leap of Faith - Warp to the Heliport checkpoint, then go up to the top of the New Donk City Hall building. Ride the scooter, hit the P switch, ride across the mid-air platform, and when you're facing the Odyssey, keep going straight. You'll want to ride off the edge and land on the building with the three traffic cones on it. There's a parking spot for the scooter. Place the scooter there for a Power Moon.

61. Metro Kingdom Regular Cup - Koopa Freerunning is on a building near the rooftop with the scooter parking. To get to the goal, you'll need to go around a building on the west side of New Donk City Hall, go around the back alley and capture the pylon. Go up the pylon, then throw your hat at the Volbonans and launch yourself to the top of the building with the pool on it to get to the goal.

62. Hat-and-Seek: In the City - You'll need to read the street signs for this one. One of the citizens walking along eastern Cranky Avenue and northern Squawks Street will have a Bonneter attached to him, and if you talk to him from behind, you'll get a Power Moon.

63. Powering up the Power Plant - If you go back to where you got the Power Plant up and running again, you'll have to capture a battery block and move it around in order to plug the connection to the plug in front of the machine. Doing so will net you a Power Moon. 

64. Up on the Big Screen - One of the buildings will have a line of people nearby. If you enter the building, you'll enter a theater that is playing Super Mario Bros. on the big screen. Go through the pipe to enter the 8-bit area. Here, you'll need to collect the five Moon Shards while travelling through World 1-1 to collect a Power Moon.

If you remember where the hidden 1-Up is, jumping up to hit the invisible block will reward you with a Life-Up Heart. The Starman box will give you a Heart to refill one hit point.

65. Down Inside the Big Screen - Remember the shortcut pipe that took you to the goal in World 1-1 of Super Mario Bros.? Doing that in the theater will get you a Power Moon.

Saturday, March 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 72 of 92


In this entry, we get the last few Power Moons in the Lost Kingdom, then head back to Metro Kingdom and start tearing it up again.

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Lost Kingdom

28. Line It Up, Blow It Up - At the Swamp Hill checkpoint, you'll need to lower a set of stairs to reveal two blocks that weren't there before. One of them is glowing, and if you can get a Trapeetle to grab your hat and launch itself at the blocks, you'll be able to get a Power Moon.

30. Lost Kingdom Master Cup - This Power Moon is the same as the regular cup, except this time, you're gonna have to be perfect. Interestingly, the Gold Koopa runs into the wall near the first set of destructible blocks, and you may be able to use that to your advantage.

34. Chasing Klepto - There is a Moon Rock Pipe in the Rocky Mountain Summit area, and you can see it from the very top. When you go in, Klepto swoops in and steel Cappy again. You'll need to get through the area and deal with the enemies along the way to beat Klepto like you did before. To do that, head to the ground pound pillar left of the Power Moon in the cage and ground pound the pillar on the right to raise the one on the left, then run to Klepto. Klepto will fly to the pillar you just lowered. Ground pound the left pillar again, and you'll get rid of Klepto and save Cappy. Once you get Cappy back, return to the center of the area and throw your hat at the switch in front of the cage for a Power Moon.

35. Extremely Hot Bath - In the area where you get Power Moon #34, you can capture a Podaboo after getting Power Moon #34 and take it to a pillar in the corner that Klepto went. Behind the pillar is a Power Moon.

Metro Kingdom

55. Mario Signs His Name - At the city entrance, there are now a few statues making up the letters of Mario's name in the nearby park. If you can capture them all and move them all to the proper place, you'll get a Power Moon.

56. Surprise Clown! - Head to the Outdoor Café checkpoint with the Clown Hat and Clown Suit equipped, then go around the buildings to the absolute northwest corner of the kingdom. Talk to the guy there to cheer him up and get a Power Moon.

57. A Request from the Mayor - At the New Donk City Hall Plaza, talk to Pauline. She will ask you four questions. Here are all ten questions you can get, as well as the answers:

What am I bad with? Fixing machines.
What do I plan to eat for dinner tonight? Fried mushrooms.
What do I do on my days off? Practice singing.
Give me your honest opinion - how am I doing as mayor of this city? Fantastic!
Which of these things did I actually do a long time ago? Captured by ape.
What kind of music do I like? Peppy music.
What is my most prized possession? A hat.
What kingdom would I most like to visit right now? Cloud Kingdom
What do you think my hobby is? Going on walks.
What do I just adore? Cake.

Once you answer four questions correctly in a row, Pauline will tell you that today is her birthday. Three things will now pop up around the kingdom: a hat on a bench in the New Donk City Hall Plaza, a parasol on a bench near the Outdoor Café, and a purse on a metal catwalk between New Donk City Hall and the Heliport checkpoint. The item you need to return is the purse. (If you pick "A purse" for the "What is my most prized possession?" question, Pauline will tell you that she used to treasure a purse, but that she lost it a long time ago. I want to think this is the only hint you have other than Cappy telling you that the purse makes a great gift when you approach it, as opposed to the hat and the parasol, which Cappy does not think make for great gifts.) Grab the purse, then drop back down and talk to Pauline with purse in hand for a Power Moon. (Not surprisingly, Pauline will mention losing the purse again when you do.)

58. Jammin' in the Metro Kingdom - The Jammin' Toad in the park near the city entrance is looking for music with the theme of "Revving a tiny engine." You'll need to pick Track 80, "RC Car," to get a Power Moon.

59. Sphynx in the City - At the city entrance, capture the Binoculars, then focus on the Sphynx on the balloon. The Power Moon you reveal will land in the nearby park.

66. Peach in the Metro Kingdom - Peach and Tiara are at the top of the theater building in the west side of town; talk to them for a Power Moon.

Friday, March 27, 2026

PrinceWatercress plays Super Mario Odyssey - Part 71 of 92


This time around, we're heading to the Lost Kingdom, and this is going to be yet another quick sweep.

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It's time to head through the Lost Kingdom for Power Moons for this video. 

The Moon Rock is off the coast near the Swamp Hill checkpoint. Activating it will increase the amount of Power Moons in the Lost Kingdom from 25 to 35.

22. Taxi Flying Through Forgotten Isle - After defeating Bowser, capture the Binoculars and focus on the taxi on the balloon for a Power Moon.

23. I Met a Tropical Wiggler - Warp to Swamp Hill, capture a Tropical Wiggler, then take it to the Bonneter on the nearby narrow platform. You'll get a Power Moon for showing him a Tropical Wiggler up close.

24. Lost Kingdom Regular Cup - For this cup, you'll need to do a lot of long jumping and triple jumping to get to the part with the worms, as well as a ground pound jump. At the worms, take your time before making your move. You'll need the enemies to blow up the first set of blocks, but you can use the hat jump and dive jump to get past the second before hitting the switch and wall jumping up to the goal near the Crazy Cap store and get the Power Moon. (You can use the hat jump and dive jump to get past both sets of blocks if you know what you're doing.)

25. Peach in the Lost Kingdom - Peach and Tiara will be at the Rocky Mountain Summit where the Crazy Cap Store is; talk to them for a Power Moon.

26. The Shining Fruit - North of the Odyssey and east of Luigi, there is a tree with red palm leaves. Climb up it for a Power Moon.

27. Jump Down to the Top of a Tree - Near the Swamp Hill checkpoint, there is a tree platform off a ledge. Land it on it for a Power Moon.

29. Taking Notes: Stretch and Shrink - At the Swamp Hill checkpoint, you'll need to take control of a Tropical Wiggler, then get to the series of spinning platforms and stretch to the treble clef. From there, you'll need to utilize your stretching ability quickly to get all the notes before the time runs out. Doing this will net you a Power Moon.

31. Lost Kingdom Timer Challenge - There is a scarecrow in the southeast corner of the Rocky Mountain area near the sprouts that are lined up in the shape of a triangle. Throw your cap at the scarecrow, then run across the platform and long jump towards the Odyssey at the edge. By long jumping towards the Odyssey, you'll also long jump towards the Power Moon, which is above a nearby tree. Get ready to climb up the tree and grab it before time runs out.

32. Stretch and Traverse the Jungle - There is a Moon Rock Pipe near the Odyssey. In this area, you'll need to capture a Tropical Wiggler, then hit the P Switches to lower the plumes of lava and stretch yourself across the platforms to get to the other side before the plumes of lava come back. After that, you'll need to stretch into the blocks to break them. At the exit, you'll find a Power Moon.

33. Aglow in the Jungle - In the area where you find Power Moon #32, you'll find a Fire Piranha Plan. Trick the Piranha Plant into spitting fireballs at the two torches to the sides to get another Power Moon.

Thursday, March 26, 2026

PrinceWatercress plays Super Mario Odyssey - Part 70 of 92


In this entry, we complete not one, but two kingdoms!

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The Moon Rock in the Cloud Kingdom is far to the north. Activating it extends the amount of Power Moons in the kingdom from two to nine.

If you mix and match costume pieces in 3D, you'll just get a regular red-shirted, blue-overalled Mario in the 8-bit areas. In order to get custom looks in 8-bit mode, you'll need to wear like hats and suits.

Lake Kingdom

34. Behind the Floodgate - At the beginning of the path leading to the other half of the kingdom, unzip the upper level of the floodgate, then turn around to find this Power Moon.

35. High-Flying Leap - Southwest of the Water Plaza Terrace, there is a Power Moon in mid-air. Bounce off the nearby flower to get it.

36. Deep, Deep Down - Take control of a Cheep-Cheep and head back to where you found Captain Toad at the Water Plaza Entrance. This time, turn around to find a Power Moon.

37. Rooftop of the Water Plaza - One of the columns in the Water Plaza has a glowing light above it. Ground pound that light for a Power Moon.

40. Lake Kingdom Master Cup - For the Master Cup race, you'll need to triple jump and then hat jump and dive jump over the wall across from the Odyssey, as the stairs won't be there. From there, you can head to the Water Plaza Terrace to the goal. (You can also use this strategy for the Regular Cup.)

Cloud Kingdom

2. Peach in the Cloud Kingdom - Peach is in the east side of the kingdom; talk to her and Tiara for a Power Moon.

3. Digging in the...Cloud? - In the southeast corner of the kingdom, you'll need to use controller rumble and visual cues from Mario to ground pound the ground and find this Power Moon. 

4. High, High Above the Clouds - On the west side is another set of hat clouds leading to a ground pound lift. After you ground pound the lift, you'll see another series of hat clouds; throw and jump your way to the end to get this Power Moon.

5. Crossing the Cloud Sea - After activating the Moon Rock, you will expose a key block. Behind where the Moon Rock is a series of hat clouds to strike and use to get to the key on the other side. Get back to the key block for the Power Moon. 

6. Taking Notes: Up and Down - To the east is a lift that you have to ground pound to raise up. At the top is a treble clef. When you touch it, twelve notes will appear, three each in four lines. You'll need to ground pound the lift and stand at the "compass points" at the edge while facing the notes and throwing your hat at the proper time as you make the lift go up and down. If you can get all twelve notes before time runs out, you'll be able to get this Power Moon.

7. Picture Match: A Stellar Goomba - This is located in the pipe in the center of the kingdom, and you'll need to get Power Moon #1, "Picture Match: Basically a Goomba," to get this one. This is the same as that Power Moon, but you'll only have the outline of the Goomba to work with, and the puzzle pieces vanish after you place them. If you can get 80 points or more, you'll get a Power Moon.

8. King of the Cube - This is in the Moon Rock Pipe in the southwest corner of the kingdom. This leads to an 8-bit area inside of a cube that has six screens. Go through the screens with some basic platforming skills and collect the five Moon Shards to get a Power Moon back at the start.

9. The Sixth Face - In the area with the lava, Podaboos and the moving platform, there are some invisible blocks you can hit to reach an out-of-the-way pipe. Enter that pipe to find this Power Moon.

Wednesday, March 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 69 of 92


In this entry, we head to the Lake Kingdom and get almost everything that we can in one shot.

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The Moon Rock for the Lake Kingdom is located in the Odyssey area where Luigi is. If you activate it, the number of Power Moons in the Lake Kingdom will increase from 33 to 42.

28. Taxi Flying Through Lake Lamode - Use the Binoculars near the Odyssey and look in the sky for a flying taxi. Zoom in and focus on it for a few seconds to get this Power Moon.

29. That Trendy "Pirate" Look - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one in the middle is looking to be inspired by the pirate look. Talk to her with the Pirate Hat and Pirate Outfit for a Power Moon.

30. Space Is "In" Right Now - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the left is looking to be inspired with Space Clothes. Talk to her while wearing either the Space Helmet and Spacesuit or the Satellaview Helmet and Satellaview Suit, and you'll get a Power Moon.

31. That "Old West" Style - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the right is looking to be inspired by cowboy clothes. Talk to her with the Cowboy Hat and Cowboy Outfit for a Power Moon.

32. Lake Kingdom Regular Cup - The Koopa Freeracing race in the Lake Kingdom is a race from the Odyssey to where you fought the Broodals at the Water Plaza Terrace. When going down into the water, keep ground pounding to move faster, and when you're able to capture a Cheep Cheep, do it. This will give you a little bit of an edge near the final stretch.

33. Peach in the Lake Kingdom - Peach and Tiara will be at the Water Plaza Terrace. Talk to them for a Power Moon.

38. Bird Traveling Over the Lake - After the Moon Rock is activated, there will be a flashing bird at the broken columns west of the Odyssey. Get it to fly around, and use the Spring Flower and the ZL or ZR button to leap in and then descend on the bird to catch it for a Power Moon.

39. Love by the Lake - After activating the Moon Rock, a Goombette will be located behind the Odyssey. You'll need to capture a Goomba and avoid the water on the way to the Odyssey. The area that the Lochlady is standing makes for a good hint on where to go. Take the Goomba behind the Odyssey to meet the Goombette, and you'll get a Power Moon.

41. Waves of Poison: Hoppin' Over - There is a Moon Rock Pipe near the Odyssey when you activate the Moon Rock. Take control of the frog and avoid the waves of poison as you jump from platform to platform. Watch your shadow, take your time so you don't slide around, and also watch where the waves are going. You'll find the Power Moon at the Moon Rock Pipe at the other end.

42. Waves of Poison: Hop to It! - From where you get Power Moon #42, there are a set of platforms off to the side leading to a key. Avoid the waves of poison as you jump from platform to platform to get the key. Thankfully, you won't have to worry about avoid the waves on your way back, which makes it easier to get this Power Moon.

Tuesday, March 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 68 of 92


In this entry, we get done with the Wooded Kingdom. I also accidentally made this entry before the one for the previous video LMAO

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You can actually get the Power Moon in the cave between the Odyssey and the Iron Mountain with a Fire Brother. Walk off the edge, then jump mid-"hop" to get the Power Moon.

Power Moons


59. The Nut in the Robot Storeroom - In the huge storeroom, there is now a nut near the entrance. Break it by stretching into it with an Uproot to get this Power Moon.

61. The Nut Under the Observation Deck - Warp to the Iron Mountain Path, Station 8 checkpoint and get an Uproot. Walk around the underside of the Observation Deck. There is a wall in the corner where you can stretch and hit four invisible blocks. Get those to show up by hitting them from underneath, then stand on them and stretch into the nut above to get a Power Moon.

62. Bird Traveling the Forest - Warp to the Iron Road Entrance. There is a tree near Talkatoo. Climb up it and wait for a bird with a flashing light around it, then jump into the bird. You'll be able to get a Power Moon.

64. Hot, Hot, Hot from the Campfire - Bring a Fire Brother back to the campfire where Talkatoo is and throw a fireball at it to light it. The best place to find a Fire Brother is near the stream leading down to the pond near the Odyssey. This will give you a Power Moon.

68. Taking Notes: Stretching - At the Iron Mountain Path, Station 8 checkpoint, get an Uproot and drop down to the land at the bottom of the northern wall below the Iron Cage. Get the treble clef, then stretch to get all the notes before time runs out to get a Power Moon.

69. Wooded Kingdom Master Cup - For this one, you can't use the maze that you have to go through with Uproot, because the Gold Koopa will beat you every time. Instead, you have to drop back to the bottom of the mountain, make your way up, then do a series of hat jumps and dive jumps over a huge pit. In order to jump off your hat, you need to press Y instead of B after pressing ZL or ZR to do the ground pound after throwing your hat. Once you do a hat jump, you'll be able to do a second one; just keep holding the direction you were going with the left stick to ensure you clear the pit. You have to do this method, as this is the same path that the Gold Koopa takes. If you can pull it off, you'll barely beat the Gold Koopa and get this Power Moon.

71. Invisible Road: Danger! - There is a Moon Rock Pipe near the entrance to the Secret Flower Field. Once you go in, you'll be met with an invisible road, and the only way to see it is through the poison that the Piranha Plants here spit out. Watch your step so you don't walk into the poison or fall off the invisible bridge. There is also an invisible rotating platform; you'll want to pay attention here so that you don't fall off at this point, either. Take out the three Piranha Plants at the end by hitting them with the hat before jumping on them when they wilt downwards. The Power Moon will show up at the exit. Thankfully, there's no pit between the exit platform and the Piranha Plant platform, so you'll be safe as long as you don't walk into any poison afterwards.

72. Invisible Road: Hidden Room - At the invisible rotating platform, there is a hole in the wall, and if you can long jump and dive jump to it, you can get a Power Moon in a treasure chest.

Monday, March 23, 2026

PrinceWatercress plays Super Mario Odyssey - Part 67 of 92


We have to do some extreme sheep herding - among other things - to get some more Moon Rock Power Moons in the Wooded Kingdom.

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58. High Up on a Rock Wall - Shortly after the Iron Road: Entrance checkpoint, take control of an uproot, then stretch upwards before you enter the Uproot maze area to find some grey bricks. Land on those, then stretch upwards into the nut above for a Power Moon.

60. Above the Iron Mountain Path - There are two ways to get to this one. The first is to warp to the Iron Mountain Path, Station 8 checkpoint, head west to the cliff, and hit the P switch to reveal a flower road leading to the Sky Garden Tower. You can get the Power Moon on the way. The other, which I end up using, is warping to the Observation Deck, capturing the nearby Glydon, looking for a mid-air Power Moon in the distance, and gliding to it.

63. Invader in the Sky Garden - At the Sky Garden Tower, there is a UFO-like enemy called a Yoofoe (pronounced YOU-foe, like the Japanese pronunciation of the acronym "UFO"). Stack up all five nearby Goombas and watch out for the bombs that the Yoofoe drops as well as the blades that spin around it as you leap out of the Goombas and land on the top of the Yoofoe. You'll need to do this twice to defeat the Yoofoe, and when you do, you'll get a Power Moon. If you need health, break the two rocks in the area for Hearts.

65. Wooded Kingdom Timer Challenge 3 - Warp to the Iron Mountain Path, Station 8 checkpoint. Over the nearby guardrail is a scarecrow. Throw your hat at the scarecrow, then ride the platforms and swing over the poles to get to the Power Moon before time runs out.

66. Moon Shards in the Forest - There are now five Moon Shards in the Uproot Maze. Collect them all to get the Power Moon at the end of the maze.

73. Herding Sheep Above the Forest Fog - There is a Moon Rock Pipe in the area with the Goombas near the Forest Charging Station. Enter it, and you'll need to start herding a sheep to the pen above where you start. For best results, you'll want to stay slightly close behind the sheep to guide it away from the walls in the path, but at the same time, you want the sheep walking away from you rather than running away. You don't want to throw your cap at the sheep to launch it until you're lined up with the higher platforms as well as the pen itself, and even then, you'll want to be at the right distance to ensure you don't undershoot or overshoot.

74. Herding Sheep on the Iron Bridge - Below the sheep pen, there is a pipe off to the side that leads to another sheep. Hit the P Switch to activate a bridge, then get the sheep on the bridge and launch it off the edge to the pen with your hat. Doing this will net you another Power Moon.

75. Down and Back Breakdown Road - There is a Moon Rock Pipe near the Iron Road: Entrance checkpoint. Leap across the bridge while avoiding the Bullet Bills that will destroy it and grab the key. You'll then be chased by a Magnum Bullet Bill, and you can capture it to get this Power Moon...

76. Below Breakdown Road - ...except if you release the capture immediately afterwards, you'll drop down and encounter another one. Capture this one, then rush back to the start. You'll get this Power Moon that's easy to miss, and then you can get #75 along with it!

Sunday, March 22, 2026

PrinceWatercress plays Super Mario Odyssey - Part 66 of 92


It's time to take on the Wooded Kingdom again. There is where getting the post-game Power Moons starts getting hard.

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It's time to return to the Wooded Kingdom. The Moon Rock is near the Odyssey and near the wall; activating it will increase the amount of moons here from 54 to 76.

From this point forward, I do randomized costumes just to spice things up. It's not too hard; just go to the wardrobe inside the Odyssey and press Y for something random. You also get the added bonus of wearing something different every time you die, too.

51. Swing Around Secret Flower Field - Near the Secret Flower Field entrance, there is a pole you can climb. Go up it and travel across the top of the wall, then drop to the crumbling walkway and swing across the poles. There will be a key and a P Switch on top of a bunch of bricks; grab the key and hit the P Switch, then go across the road that the switch creates to get to this Power Moon.

52. Jammin' in the Wooded Kingdom - There is a waterfall near the Summit Path checkpoint. A Jammin' Toad will be there, and he will ask for music that fits the theme of "Sky-high coins a plenty." You'll need to play Track 75, "Above the Clouds," to get the Power Moon. You'll also unlock "Honeylune Ridge: Escape (8-Bit)" in the Music List.

53. Wooded Kingdom Regular Cup - Koopa Freeracing will be located near the Forest Charging Station checkpoint. To win this race, you'll need to go down where the vine is, then go up all the moving platforms and use the Uproot to get through the maze. You'll need to get out of the Uproot before the drop to the exit, then long jump to the goal. You'll get the Power Moon for placing first.

54. Peach in the Wooded Kingdom - Peach and Tiara will be at the Observation Deck; talk to them for a Power Moon.

55. High Up in the Cave - This Power Moon is in the small cave between the Odyssey area and the bottom of the mountain. You can use an Uproot (I don't even know why I didn't think to do that), or you can do what I did: backflip, throw your cap toward the Power Moon and do the dive jump.

56. Lost in the Tall Trees - There is a crate on a platform in a tall tree in the woods at the east side of the kingdom, and the only way to reach it is with Glydon from the Observation Deck. Take control of Glydon and glide to the crate, then get out, break the block, and get to the nearby pole to get the Power Moon that comes out.

67. Taking Notes: On Top of the Wall - On top of the wall surrounding the Odyssey area, there will be a treble clef. You'll need to grab it, turn around, and continuously roll in order to grab all of the notes without falling off and before the timer runs out. Doing this will net you a Power Moon, and it is easier said than done due to how the path gets narrower the further you get.

Saturday, March 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 65 of 92


In this entry, we finish up the Sand Kingdom. Next time, we start cleaning out the Wooded Kingdom.

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62. Secret Path to Tostarena! - This Power Moon is on the floating island in the sky to the southwest. There are two ways to get to it depending on where you went during the first fork in the road the game throws at you during the main game.

If you went to the Lake Kingdom first, you'll find the painting with the portal leading to the Power Moon in a small pool of water in the Courtyard of the Lake Kingdom.

If you went to the Wooded Kingdom first (like I did), the painting with the portal will be located behind an iron block on the iron wall near the Secret Flower Field in the Wooded Kingdom, which you can reach by going up the wall from the Station 8 checkpoint. You can also go straight to it from the Observation Deck via Glydon, which is the strategy that I use.

71. On the North Pillar - There is a tall pillar in the north side of the kingdom. The quickest way to get to it is the pylon going from the top of the Tostarena Ruins Round Tower to the Inverted Pyramid, and then the pylon towards the pillar. There are other pills leading here from the Northwest Reaches and the Moe-Eye Habitat, but this is the quickest one. Once you're above the Power Moon, you'll need to press ZL or ZR and maneuver yourself to the pillar as you drop down.

72. Into the Flowing Sands - There is a ramp of flowing sand in the western part of the Tostarena Ruins. You'll need to approach that ramp from the top and slid down to the Moon, but I give myself an advantage by warping to the top of the Round Tower.

76. On the Eastern Pillar - At the Tostarena Ruins, you'll need to lure a Bullet Bill to the pillars between the Tostarena Ruins and the Jaxi Ruins, capture it, and fly to the easternmost pillar, constantly shaking the controller of your choice while in Bullet Bill form the whole time. This took a bit of practice to pull off just the way I wanted to do it.

77. Caught Hopping in the Desert - West of Tostarena Town, there will be three rabbits near where the Moon Rock used to be. One of them has the Power Moon, and you'll need to chase that bunny to get it.

79. Taking Notes: Running Down - Near the southwest corner of the kingdom, there is a treble clef. Head down there with a Jaxi, then use the Jaxi to get the treble clef and all the notes that appear within the time limit. You'll get a Power Moon.

80. Taking Notes: In the Wall Painting - There will now be a treble clef in the 8-bit area in the Tostarena Ruins Round Tower where the Bullet Bills fire out in pairs. Grab the treble clef, then grab all the notes for a Power Moon.

82. More Walking in the Desert! - Head back to the Koopa who hosts the Koopa Trace-Walking minigame for a second round. You'll need to score at least 90 points to get a second Power Moon from him.

88. Through the Freezing Waterway - At the northeast edge of the kingdom, there is a Moon Rock Pipe. Go down it, then use the Gushens to get all the way to the right to the exit and this Power Moon.

89. Freezing Waterway: Hidden Room - At the first moving platform in the area where you find Power Moon #88, head up, then left. Get to the end of the corridor without hitting the poison or running out of water to get this hidden Power Moon.

Friday, March 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 64 of 92


In this entry, we head back to the Sand Kingdom, activate the Moon Rock and sweep through the area for more Power Moons. We're now down to ten...

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The Moon Rock in the Sand Kingdom is near Tostarena Town between the town and the ruins. Hitting it with your cap will increase the maximum amount of Power Moons for the kingdom from 69 to 89.

66. Sand Kingdom Regular Cup - The race starts at the Tostarena Northwest Reaches, where you'll need to go to trigger the race in the first place. Long jump to start, and ride the Jaxi at the start and take it to town to easily get this Power Moon. 

70. Mighty Leap from the Palm Tree! - At the Desert Oasis, there is a Power Moon above a palm tree. For best results, use the Desert Oasis checkpoint, then check the nearby tree that will be directly behind Mario when he warps to the checkpoint. You'll find it there.

73. In the Skies Above the Canyon - To get this Power Moon, you'll need to ride the moving platform near the Tostarena Ruins Round Rower checkpoint. Before the first platform drops down, you'll need to leap towards the Power Moon to get it.

74. Island in the Poison Swamp - This Power Moon will be on a small island in the southwest corner of the poison pond in the Jaxi Ruins area. Use the checkpoint to get straight to a Jaxi, then ride your way to it.

75. An Invisible Gleam - In the Moe-Eye Habitat, you'll need to get to the top of the pillar maze and ground pound the second pillar. The gleam is invisible unless you are looking through your sunglasses as a Moai. Ground pounding where the gleam is, invisible or not, nets you this Power Moon.

78. Poster Cleanup - At the Northwest Tostarena Ruins building, there will be a ton of posters for Bowser's failed wedding to Peach plastered on the walls. If you talk to the Tostarenan near the building, the will tell you that the building has more or less been desecrated by these things - seventeen, to be exact. Throw your hat at all of the posters to remove them and get a Power Moon as soon as you remove the last one. To get rid of the higher posters, you'll need to perform a backflip followed by a wall jump off the wall before throwing your hat.

81. Love at the Edge of the Desert - To get this Power Moon, you'll need to warp to the Tostarena Ruins Entrance, capture a Goomba, then head to the Tostarena Northwest Reaches area by foot as the Goomba. At the edge of the kingdom is a Goombette; walk up to her as the Goomba for a Power Moon.

83. Sand Kingdom Master Cup - After activating the Moon Rock and completing the Sand Kingdom Regular Cup, you can take on the Master Cup. The same strategy of using the Jaxi from the Regular Cup still applies, but the Gold Koopa will also use the Jaxi, and as a result, it will be right on top of you. Just watch for the column of light in the sky and move towards it to ensure you get to it, and make sure not to run into anything.

84. Where the Transparent Platforms End - There is a Moon Rock Pipe near Tostarena Town. Go down it, then take control of the Moe-Eye and use the ability to see invisible platforms to get to the Power Moon at the end. You'll be moving across several smaller invisible platforms before avoiding the invisible walls while riding one big platform. You'll need to do this as the Moe-Eye, and you'll need to quickly switch between wearing the sunglasses and not wearing the sunglasses in order to see the walls while remaining fast enough to get through the invisible maze you'll need to get through to the end without being pushes off the platform. The Power Moon will be at the end.

85. Jump Onto the Transparent Lift - While you're in the Moon Rock Pipe area at Tostarena Town, drop off the long platform that stays away from the other two short ones at the start. If you're using the Moe-Eye, this will be easy to figure out if you're looking through the sunglasses and moving the camera around to look for stuff. From that platform, fall to the right, and you'll land on a platform with a key. The platform is invisible if you're not looking through the sunglasses with the Moe-Eye at the start. Grab the key, then stay on the platform for a ride back to the start and the Power Moon that you just revealed.

86. Colossal Ruins: Dash! Jump! - There is now a Moon Rock Pipe at the Tostarena Ruins Entrance checkpoint. Enter it, then capture the spark pylon. When you get to the other side, the area you're at will slowly start sinking towards - and into - the poison below. You'll need to use the rocket flowers to get to the other end of the area and reach the Power Moon.

87. Sinking Colossal Ruins: Hurry! - While you're rushing towards Power Moon #28, you'll need to take a detour on the lower part of the ramp to get a key. Grab the key, then get to Power Moon #86. When you collect Power Moon #86, you'll open up a path back to the start, and since you have the key, Power Moon #87 will be there.

Thursday, March 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 63 of 92


In this entry, we finish up the Cascade Kingdom, then get the Sand Kingdom started.

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Cascade Kingdom


32. Under the Ground - This Power Moon is underneath the T-Rex; you'll need to destroy all of the rocks around it to find a light you'll need to ground pound for the Power Moon.

36. Cascade Kingdom Master Cup - You'll need to get the Regular Cup Power Moon for this. For the Master Cup, you'll need to do a jump immediately after a ground pound for a ground pound jump to save yourself some time, as the Gold Koopa will jump at a specific point to get ahead of everyone else. Get to that spot, do the ground pound jump, and carefully long jump your way to the finish line and you should get this Power Moon without much of a problem.

Sand Kingdom


63. Found with Sand Kingdom Art - There is some hint art on the side of one of the buildings in town in the Sand Kingdom. This is a reference to where the Crazy Cap store is in Bowser's Kingdom, and you'll need to count the number of stones on the path before ground pounding the part in the grass between them for a Power Moon.

64. Jammin' in the Sand Kingdom - One of the rooftops in Tostarena Town will have a Jammin' Toad. He will request a piece of music with the them of "Memories of a tough battle." Select any boss theme, and you'll get a Power Moon.

65. Hat-and-Seek: In the Sand - There is a line at the ice cream stand, and one of the people in line has eyes in the back of their head, both figuratively and literally. If you talk to that person, you'll find out that it is a Bonneter from the Cap Kingdom disguised as a sombrero. It turns out that there are two other Bonneters in town looking for him. He will give you a Power Moon for keeping his appearance on the down low.

67. Binding Band Reunited - Go back to where you fought Knucklotec and use the slingshot to get to the exit. The Binding Band will now be in its rightful place, and if you ground pound the diamond on it, you'll get a Power Moon.

68. 'Round-the-World Tourist - After getting the "A Tourist in the Mushroom Kingdom" Power Moon, head back to the Sand Kingdom and go back to where you first met the tourist and the taxi driver. Talk to the tourist for one last Power Moon.

69. Peach in the Sand Kingdom - Princess Peach and Tiara will be at the edge of the Inverted Pyramid; talk to them for a Power Moon.

Wednesday, March 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 62 of 92


In this entry, we activate the Moon Rock in the Cascade Kingdom and pick up all but two of the unlocked moons.

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The Moon Rock in Cascade Kingdom is near where you faced Madame Brood for the first time. Activating it by attacking it will unlock Moon Rocks 26-40.

Power Moons


26. Bottom of the Waterfall Basin - This Power Moon will be underneath the column that you had to knock down during your first visit to this kingdom. Just get in the water and look for the glowing spot, then ground pound the glowing spot to get it.

27. Just a Hat, Skip and a Jump - Near the 8-bit area, there are some hat clouds leading to a platform with a Power Moon. Hit the hat clouds with your cap and be both quick and careful to turn them into platforms so you can get to this Power Moon.

28. Treasure Under the Cliff - Near the Stone Bridge checkpoint, there are some hat clouds. Turn them into platforms with your cap so you can wall jump to this Power Moon.

29. Next to the Stone Arch - At Fossil Falls Heights, this Power Moon will be mid-air next to a bridge. You'll have to drop down from the side of the bridge to get it.

30. Guarded by a Colossal Fossil - At Fossil Falls Heights, get on top of the huge Triceratops skull, then get to the nose and throw your hat at it. Hold the button down at the glowing spot to get a Power Moon.

31. Under the Old Electrical Pole - To get this Power Moon, you'll need to take control of the big Tyrannosaurus Rex in the level, take him back to the Odyssey and knock down the electrical pole before you lose control of him. Knocking down the pole reveals a light in the ground, and ground pounding it reveals a Power Moon.

33. Inside the Busted Fossil - At Fossil Falls heights, use a Chain Chomp near the Triceratops skull to break one of the fossil walls for a Power Moon.

34. Caught Hopping at the Waterfall! - There will now be a rabbit near the Crazy Cap Shop; catch it to get this Power Moon. Stay close and take a right immediately after it jumps off the cliff to easily get it.

35. Taking Notes: Hurry Upward - Head back to the 8-bit area to find a treble clef. Pick it up and get all the notes before time runs out to get a Power Moon.

37. Across the Mysterious Clouds - There is now a Moon Rock Pipe at the Stone Bridge checkpoint. Go down it and be ready to create hat cloud platforms and long jump on seesaw platforms when they lean to one side to get to the end and get this Power Moon. Those last few hat cloud platform jumps are tricky; you'll need to jump to the hat clouds, then throw your cap at them when you're right in front of them to get on the platform and save yourself.

38. Atop a Wall Among the Clouds - After the "grid" of hat cloud platforms that you have to create, you'll need to get on top of the ? Block and the bricks that you see and jump above the ? Block to reveal an invisible block. This will take you to two more hat cloud platforms that you'll have to make to open a path to this Power Moon.

39. Across the Gusty Bridges - Across from the column that you had to turn into a bridge, there is a Moon Rock pipe. Enter the Moon Rock Pipe, hit switches, avoid being blown around and avoid falling off to get to the Power Moon at the end. 

40. Flying Far Away from Gusty Bridges - In the Moon Rock Pipe area, there is a switch that seems to be out of reach. Throw your cap into the nearby wind gust to hit and trigger the switch, and you'll lower another bridge. At the platform that you've just given yourself access to, throw your cap when both wind gusts are blowing to hit another switch and get this Power Moon.

Tuesday, March 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 61 of 92


In this entry, we wrap up the Cap Kingdom and head to the Cascade Kingdom.

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Hey! That wasn't there before! When you activate Moon Rocks, Moon Rock pipes with square openings will pop up in places where they were not before. Enter them for a shot at another Power Moon or two.

Hitting a boombox with your cap will net you some songs for the Music List if you're looking for them.

Power Moons

Cap Kingdom


20. Under the Big One's Brim - This Power Moon is floating in the air below the top of Top Hat Tower (where you met the Broodals for the first time). You'll need to drop onto it from above to collect it.

21. Fly to the Edge of the Fog - To collect this Power Moon, you'll need to capture a Para-Goomba and fly to the flog in the northeast corner of the kingdom. Use your map and the compass to find it.

24. Fog-Shrouded Platform - Near the door leading to the "Searching the Frog Pond" and close to the Moon Rock Pipe in Central Plaza, there is a platform in the fog with a glowing light in the center. Ground pound that light for a Power Moon.

28. Cap Kingdom Timer Challenge 2 - In the southeast corner of Central Plaza, there will be a scarecrow. Throw your cap at it to activate some platforms. Get on the platforms as they are moving upwards to get the key and then get back to the Power Moon before time runs out.

29. Cap Kingdom Master Cup - You'll need to complete the Regular Cup and activate the Moon Rock to get this one. Once you do both of those things, talk to the Koopa at the Koopa Freeracing board to start this race. It's the same as before, but the Gold Koopa will roll across the bridge. Beat him at his own game by ground pounding when you jump the barricade, then roll along the bridge yourself, capture the Para-Goomba on the other side and fly towards the goal. When you're near the goal, get out of the Para-Goomba, triple jump up the hill and get to the goal.

30. Roll On and On - West of Central Plaza will be a Moon Rock pipe. Go down it, and once you go down the hill, Mario will start rolling. Avoid the Spinys, stay on the ground without falling off and make it to the end for a Power Moon.

31. Precision Rollings - Shortly after the start of where you find Power Moon #30, take the small side path to the left and stay on it for a hard-to-get Power Moon.

Cascade Kingdom


21. Peach in the Cascade Kingdom - Peach will be at the top of the 8-bit area in the Cascade Kingdom when she travels the world. Talk to her for a Power Moon.

22. Cascade Kingdom Regular Cup - Koopa Freeracing will be near the Odyssey. For this race, you'll need to get over the bridge with long jumps and triple jumps, then you'll need to make your way up the mountain to where the 8-bit area is. If you need to plot a course for whatever reason during these races, you can press the Minus button and look at the map to see where the goal is.

23. Caveman Cave-Fan - After defeating Bowser, there will be a citizen of the Cap Kingdom where you faced Madam Broode. Talk to him with the Caveman Headwear and the Caveman Outfit equipped for a Power Moon.

25. Sphynx Travelling to the Waterfall - Near the Odyssey, use the viewfinder to look high in the sky for the Sphynx on a balloon. Zoom in on him and look at him long enough for a Power Moon.

Monday, March 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 60 of 92


The post-game has officially begun, and we head back to the Cap Kingdom and pick up some more Power Moons.

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We're going back to all the kingdoms we've been to, in order. Now that Bowser is beaten, there's a few more Power Moons in each world that we can pick up, and there's also a Moon Rock that we can activate for even more moons. We'll go for the post-Bowser Moons first, then activate the Moon Rock and get whatever is left.

Peach is now in all of the previous worlds and is taking a world tour with Tiara, and if you find her, she will give you a Power Moon. Believe it or not, you don't have to go through all the kingdoms again in order, despite what she says after giving you a Power Moon.


The Moon Rock is on an island in the fog. Fly to it with a Para-Goomba, then get out of the Para-Goomba and attack the Power Moon. You'll unlock Power Moons 19-31. When you do so, you'll get the locations of all the new Power Moons on your map and compass. If you missed any moons that were unlockable in the main game, you'll get the locations for those, too. Moon Rock Moons will have yellow X's (or numbers, in case there is more than one in a specific area), while pre-Moon Rock Moons will be in cyan.

Power Moons


12. The Forgotten Treasure - There is a Bonneter that you can talk to on top of a hat house, and if you talk to him, you'll trigger a quest for a lost treasure. You'll be going under the crates near the Crazy Cap Shop, the narrow passageway within the fog, Glasses Bridge, and the biggest hill in the Kingdom, which is near the Odyssey, before heading towards the Moon. When Cappy tells you that the Power Moon is not there and tells you where to go next, you're on the right track. The Power Moon will be at the steps just before the bridge near the Odyssey. Cappy will tell you that you're right on it when you are, and Mario will even look down on the ground and even kick on the exact spot if you're on it. Ground pound that spot for a Power Moon.

13. Taxi Flying Through Bonneton - In the Central Plaza, take control of the binoculars and take a look at the balloons flying about in the sky. One of them is a Taxi, and if you zoom in and focus on it for a few seconds, you'll get a Power Moon. It will land above a street light.

14. Bonneter Blockade - There is a Bonneter guarding a Power Moon inside of a house. He says he is not scared of anything including Para-Goombas. Find a Para-Goomba, take control of it and return to the house for a Power Moon.

15. Cap Kingdom Regular Cup - Koopa Freerunning will be near where you faced the Broodals. During this race, you'll need to get to the biggest hill in the kingdom near the Odyssey. Use the Ground Pound to save yourself time at the beginning, and keep long jumping and triple jumping where necessary to get this Power Moon.

16. Peach in the Cap Kingdom - After talking to the Toad outside Peach's Castle in the Mushroom Kingdom, you'll find Peach in all the other kingdom. You'll find Peach in the Cap Kingdom near the central plaza, and Tiara will be with her. She'll hand you a Power Moon. From here on out, you'll have to look for Peach in all of the other worlds for a Power Moon, so keep an eye out!

17. Found with Cap Kingdom Art - You'll need the Hint Art from earlier (see above) to unlock this one. Go up to where the Lochlady from the Water Kingdom is near the Odyssey in the Moon Kingdom and ground pound the ground behind her for this hidden Power Moon.

18. Next to Glasses Bridge - This one will be in plain sight once you activate the Moon Rock next to the bridge near the Odyssey.

19. Danger Sign - There is a skull sign in the fog near the Odyssey. After you activate the Moon Rock, there will be a Power Moon above it; fly up to it with a Para-Goomba.

22. Spin the Hat, Get a Prize - After activating the Moon Rock, get on the arch near the end of Glasses Bridge and hit the hat in the center with your cap. Instead of a coin, you'll get a Power Moon.

23. Hidden in a Sunken Hat - There is a light emanating from a top of a house in the fog near the second bridge (also known as Sometimes Bridge) once you activate the Moon Rock. Throw your hat at the pole on top of the house for a Power Moon.

25. Bird Travelling in the Fog - You'll need to get a Para-Goomba from a higher elevation to get this one. After you activate the Moon Rock, a bird will fly around surrounded by glowing lights. Chase after it and catch up to it to get a Power Moon.

26. Caught Hopping Near the Ship - On the biggest hill in the kingdom near the Odyssey, there is a rabbit. Catch it for a Power Moon. Throwing your hat at it makes this one easier.

27. Taking Notes: In the Fog - To the west of the Central Plaza, there is a Treble Clef in the fog. Grab it with a Para-Goomba, then fly around and get all the notes before time runs out to get a Power Moon.

Sunday, March 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 59 of 92


In this video, we collect the last of the boss rematch Power Moons in the Mushroom Kingdom, then begin the real post-game.

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21. Mushroom Kingdom Regular Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle.

22. Mushroom Kingdom Master Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle. Unlike the first race, the Purple Koopa is replaced with a Gold Koopa who will have better AI than the rest of the racers and will also go a lot faster than everyone else. 

33. Tussle in Tostarena: Rematch - The tower in the southwest corner of the kingdom leads to this battle, which is a rematch against Knucklotec. Same strategies apply.

You'll need to avoid the fists as they smash the ground. If the hands hit one of the many diamonds on the ground, they will get smashed. Possess the hand, then hold Y and avoid the diamonds that the other hand tosses as you run right into Knucklotec's face. It can be a little difficult, as the free hand can sometimes change positions to block you with a projectile attack, but if you move wildly enough, you can make it to the face quickly enough.

Any diamonds with Hearts in them can be smashed by the hands to release the hearts if you need the health. Just stand there and move out of the way before the hand hits the ground.

After each hit, Knucklotec will create some diamonds that will land on the ground and become buried in the sand. Avoid those diamonds, and repeat the process. After the second hit, you'll need to avoid the fists when Knucklotec launches them at you from far away. When he has his hands up, open and to the sides, move up and down as you move around the arena so you don't get clapped. You'll soon be able to defeat Knucklotec on the third hit and get this Power Moon.

All throughout this rematch, however, you'll have to deal with the zombies that pop out of the ground from the Sand Kingdom. You'll need to stay on the move and avoid them while facing Knucklotec. Coming into this battle with a Life Up Heart is strongly advised.

36. Battle in Bubblaine: Rematch - The pipe in the lake where Dorrie is leads to this rematch. The same strategies apply, but this time, you're in the clouds and it is raining hard with no end in sight. As a result, you'll be able to fly around indefinitely without running out of water.

37. Blowup at Mount Volbono: Rematch - The tower closest to the Odyssey is the rematch with the Cookatiel. The same strategies apply, but this time, there will be three rotating rock columns in the soup. You'll also have to deal with those spiky fruits coming down from the lava that the Cookatiel spits out when you try to hit it. 

41. Found with Mushroom Kingdom Art - You'll need to find this Hint Art first in order to unlock this Power Moon. Head back to the Cap Kingdom. Get on the bridge leading to the village, then line the tower up with the moon and ground pound near the guardrail. If you ground pound the right spot, you'll get a Power Moon.

Saturday, March 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 58 of 92


We're running out of Power Moons to hunt down in the Mushroom Kingdom, and that leads to playing a few of the boss rematches scattered all over the place.

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There are six boss rematches scattered throughout the Mushroom Kingdom, and each one will net you a Multi-Moon for winning again.

Power Moons


29. Yoshi's Feast in the Sea of Clouds - The stream near the Odyssey leads to a pipe. Eat the berry blocking the pipe as Yoshi, then enter the pipe as Mario. (You can enter it as Yoshi, but you'll turn back into Mario.) From here, you'll enter another cloud area where you can play as Yoshi. Your skills as Yoshi will be put to the test here, including your wall jump (for two berries) and a flutter jump (for the eels that keep popping out of the pits). 

30. Sunken Star in the Sea of Clouds - To the left of the starting point is a hidden path to another Power Moon. If you go all the way around the level the other way, the last see-saw will take you down to that path.

34. Struggle in Steam Gardens: Rematch - This is the rematch with Torkdrift, the boss from the Wooded Kingdom. To get here, you'll need to find the seed for the vine in the Goomba Woods area, then throw it into the planter near where the tower is to get to the tower. As for the boss battle, the same strategies apply, but you now have those ring generators in the corners that will create even more rings of death that you'll have to avoid throughout the battle.

35. Dust-Up in New Donk City: Rematch - The tower northeast of the Odyssey will take you to this boss battle. It's a rematch with the Mecha-Wiggler from the Metro Kingdom...or rather, Mecha-Wigglers. You're facing two of them this time, and while the same strategies from last time apply, you'll be dealing with them from two Mecha-Wigglers simultaneously. Bringing a Life Up Heart to the battle is definitely recommended.

38. Rumble in Crumbleden: Rematch - Take control of Yoshi and eat the berry blocking the pipe in the moat. Afterwards, enter the pipe as Mario. You'll enter a room with a painting of the Dark Dragon from the Ruined Kingdom. Jump into the picture to fight the Dark Dragon again. Same strategies apply, and you'll get a Power Moon for it. Same strategies apply.

Stay on the move to avoid the purple energy as well as the chakrams that roll around that are created by it. The small mass of purple electricity on the floor indicates where the dragon is about to zap. When the dragon smacks his head on the floor, you'll need to jump over the electricity that courses along the floor. He will then be tired. This is your opportunity to jump onto the dragon's head and throw your hat at the hooks in the dragon's head. By removing all the hooks and ground pounding the glowing spot on the dragon's head afterwards before the dragon revives, you'll score a hit. In case the dragon wakes up, your progress with the hooks will stay the way that it is until you either lose all your health or complete the current attack phase.

There are four spots where you can ground pound the ground for a heart, should you need them. They will be indicated by glowing cracks in the ground.

For the second phase, you'll have to avoid more five chakrams instead of three, and the crackling energy will have slightly more complex patterns that look like double helixes. You'll also have to remove four hooks instead of three.

For the third phase, you'll have to avoid over a dozen chakrams and deal with crackling energy that forms loops that you'll need to jump between. You'll also have to deal with five hooks on the dragon's head, which means you may have to go through two attack loops to get the job done.

Friday, March 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 57 of 92


We finally play as Yoshi and get the berry-related Power Moons out of the way in this entry.

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Yoshi is on the roof of the castle. We saw him last time, but this time, we're actually playing as him. Just remember that you have to throw your hat at the egg to break it, then throw your hat at Yoshi to take control of him. You can't jump on top of him like you can in other games. Once you're in control, you can press Y to stick out your tongue to eat things, and you can hold B while in mid-air to do the flutter jump and hover in mid-air temporarily. Shooting your tongue at walls will allow you to stick to walls, and you can press B from there to do a wall jump.

There are thirty berries in the Mushroom Kingdom, and you can get a few Power Stars from eating them all: three Power Stars for ten berries each. Any berries you eat will turn transparent upon re-entry into the Mushroom Kingdom, while those Yoshi has not eaten yet will be solid. Keep this in mind, as eating berries fills a gauge, and filling the gauge up gives you a Power Moon.

Yes, you can eat the Goombas as Yoshi, as usual. Doing this will give you coins.

There are some berries covering up pipes: one in the moat, and another underground in front of a stream near the Odyssey, east of the castle. Eat those berries so you can go through those pipes later.

Getting 500 Power Moon will unlock the Darker Side. This is where the game's ultimate challenge will be, and we won't head there until near the end of the Let's Play.

6. Gardening for Toad: Pasture Seed - Obtainable in the garden after planting this seed.

7. Gardening for Toad: Lake Seed - Obtainable in the garden after planting this seed.

13. Gobbling Fruit with Yoshi - Eat ten of the thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon.

14. Yoshi's Second Helping! - Eat twenty of the thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon. 

15. Yoshi's All Filled Up! - Eat all thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon.

26. Loose-Tile Trackdown - You'll need to ground pound eight loose floor tiles in Peach's Castle. They are in the following locations, in this order:

  1. Between the left and center stairs
  2. Between the left and center stairs, to the right of the first tile
  3. Up the stairs, to the right of the throne and above the hint art
  4. Near the hint art, next to the set of stairs on the right
  5. Right next to the bottom of the left stairs
  6. Up the stairs, near the left corner
  7. To the right of the center steps
  8. To the right in front of the throne

27. Totally Classic! - North of the castle near the stream in the Goomba Woods, there is a locked door. If you're wearing the Mario 64 Cap and the Mario 64 Suit, you'll be able to go in. On the other side is the courtyard from Super Mario 64 where you can could enter Big Boo Manor. Throw your hat at the statue in the middle of the fountain and hold the button to get this Power Moon.

28. Courtyard Chest Trap - In the area where you find Power Moon #27, there are eight treasure chests. Opening them all in the correct order will net you another Power Moon. Getting it wrong forces you to fight a few ghosts enemies, and makes it so that you'll have to start over. The chests to open and the order to open them in is as follows: 

  1. To the right of the fountain (it's the one with the coins revolving around it)
  2. Left chest behind the fountain
  3. Right chest behind the fountain
  4. Left chest at the entrance (In other words, left from when you came in. It's the right chest if you're actually looking at the door like you're about to exit.)
  5. Right chest at the entrance (In other words, right from when you came in. It's the left chest if you're actually looking at the door like you're about to exit.)
  6. Left of the fountain
  7. Right grass chest
  8. Left grass chest

Thursday, March 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 56 of 92


We get the last three Regional Coins in the game, get the last two seeds planted, then start hunting for even more Power Moons in the Mushroom Kingdom.

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The Music List is one of the most interesting things in post-game. Just press the Minus button, then press Y to enter the menu. You can then go anywhere with any music from the game that you want, so if you want to go everywhere with the Steam Gardens theme playing, go nuts.

There is a scarecrow near Peach's castle that lets you get on the roof, and there is another on the roof that allows you to get to the center tower and climb all the way up to see the entire kingdom.



You can drain the moat around the castle. Just go underwater and throw your cap at the four stakes to empty it.

Power Moons


1. Perched on the Castle Roof - This Power Moon is above one of the towers of Peach's Castle. You can backflip and then hat toss jump to reach the spire to climb up it and get this.

10. Found at Peach's Castle! Good Dog! - Go up to the dog at the fountain and follow him around to find a bunch of coins, then take him to a small hill near the Odyssey. The dog will find a glowing spot, which you can ground pound for a Power Moon.

12. Herding Sheep at Peach's Castle - To get this Power Moon, you'll need to find six sheep and bring them back to the sheep pen in the southwest corner of the kingdom. Two are near the Odyssey, one is near the pen itself, one is in the Goomba Woods area with the brown dirt, one is near the well containing the 8-bit area, and one is near the rocket near the Goomba Woods. Bring them all back to the sheep pen for a Power Moon.

16. Love at Peach's Castle - You'll need to drain the castle moat, then head to the Goomba Woods checkpoint and make a stack of at least eight Goombas. There are ten in all, though, and you can use all ten if you want. Take the stack of Goombas back to the lady Goomba at Peach's Castle for a Power Moon.

17. Toad Defender - There is a Toad near Goomba Woods guarding a Power Star, and he will mention that he is keeping it away from the Goombas. Take control of a Goomba and bring it back to this Toad to scare him off and get the Power Moon.

19. Jammin' in the Mushroom Kingdom - There is a Toad near the fountain near the Odyssey with headphones on. If you talk to him, he will tell you that he is looking for a song with the theme "flat 'n blocky classic." This will introduce you to the music list, which you can access at any time with the Minus Button and pressing Y. Any song with "8 bit" in parentheses in the title will do, and when you select one of those, you'll get this Power Moon.

Regional Coins