Saturday, September 15, 2018

PrinceWatercress plays King Arthur and the Knights of Justice - Part 3 of 13


In this episode, we fight our first Warlord, then head down to a village where Morgana seems to have total control.

You're probably wondering where the secret passage is. Just go west of the healing herbs into the wall.

From there, head west, then south until you reach the dead end and then east. Step on the teleporter pad. Go south to the next one, then turn the corner as soon as you can go south. At the fork, go east. The blue orbs will not strike you, but the yellow balls will. When they explode, they will do a lot of damage, so you had better be blocking. Go up the stairs that those monsters were blocking.

From here, go west. Go north as soon as you are able and enter the door. Go west and follow the path. Go north to the ladder, then take the ladder to the west. Fight the dark knights, then go east. Follow the path all the way to the boss. If you have Breeze with you, he will tell you that the Warlord behind the door has his key, and that he wants to take him on himself. He will then enter the room.

When you start the battle, go to the side immediately. Otherwise, you will die and you will have to come all the way back to face him again. From there, go to the side of the room and avoid both Warlord Spike's chariot of death as well as the projectiles. (At least the projectiles don't do a lot of damage.) You will want to shoot the Shield Attack at Warlord Spike himself, and you will want to hit him with it until he explodes, leaving a Key of Truth. If the chariot of death comes close to you, head to the other side of the room in a semi-circular pattern.

You can fight Warlord Spike with Arthur, who is a little bit stronger, if you do not have Breeze in your party. However, you will have to come all the way back here with Breeze, which means you will have to head back to Camelot, get Breeze in your party, return to Erek's cave and make your way back to the boss room to get the key. Just save yourself all the extra steps and fight Spike with Breeze.

Once Spike is beaten, if Breeze is in your party, he will grab his own key automatically. As a result of reclaiming his Key of Truth, he will no longer require Shield Orbs for the Shield Attack, making him the best character in the game so far already.

When you take the Key, you will also head back to Camelot. Merlin will then give you your next quest: recovering the second Key of Truth hidden within Guresome Keep, north of Welton Village. The villagers should have info on how to get there, but Morgana's magic is at work and they are acting rather strangely.

You will also learn that northeast of Camelot are statues that guard the borders to the next area. You may have seen these near the wall of fire leading to Shield Heights. If they are glowing, you cannot enter; if they are not, you can. You can now go east of Shield Heights. There will be other statues throughout the land, so keep a look out.

If you are teleported to Camelot by Merlin, you will not have to get new Knights; your party will remain intact. You will still be fully healed, though.

Go to the statues near the flame wall blocking Shield Heights. This takes you to the eastern forest near Welton Village. Follow the past east. To the south is Welton Village.

If you talk to the people in Welton Village, they will go on gushing about Queen Morgana and will do nothing for you. Even the mapmakers will One of the houses near the west end of the village has Healing Herbs if you need some. In this village, you'll meet a gemcutter, find a store, see a church, and enter an abandoned smithy. 

One of the houses has a path leading into it with no discernible door. If you go inside, you will find some Iron Scraps. Take these for later. 

Near a house near the stables, you will find some Firewood. Be sure to pick that up for later, too. North of that is the inn, which has signs saying "Bates" and "No Tell Motel" and is empty. If you explore the outside of the inn, you will find a Barrel of Cider.

To the east is another house, but there is nothing in it. When you're done here, follow the dirt path to the north.

East of the entrance to Welton Village is another forest with different music. North of where you start here is some Nightshade. This will be necessary for much later in the game, but it is better to pick it up now. A little further east is a secret passage to the north.

In an expanse further to the east, go south and follow the trees to find something green. This is the Emerald of Reason. If you go further to the east, you'll get another area and more new music. In the trees to the north is a Goblet of Loyalty. If you go south from here, you will have to fight a bunch of crows, who make annoying sounds.

Going further east take you to blue and yellow wisps. Beat them up, then collect the flowers near the log. These are Sea Flowers. You will need them for later. If you south and to the east near the cliffside, you will find the Ruby of Compassion.

Since there is nothing else you can do here, head all the way back to the blacksmith. Arthur will ask for three suits of Warlord armor, but it will not come cheap. The blacksmith will need fuel for his fire and iron for his armor. Thankfully, we have found some Iron Scraps and some Firewood. When you bring them to him, he will tell you it will take time to make the armor, and in the meantime, you can bring him some cider from the Welton Innkeeper to pay him for his labor. When we return, the armor will be done. Since we have that, we get the armor, which is strong and an exact duplicate of Warlord Armor.

We now have two new items: Warlord's Armor, which turns everyone into Warlords, and Arthur's Armor, which reverts you back to normal. Wait until you are near the village to don the disguise, since you cannot attack while you are wearing it.

If for some reason, you cannot trigger the Blacksmith event, go back to Welton village and talk to the gemcutter, the woman at the store and the mapmaker as the Knights of Justice. You should be able to do it then.

Back at Welton Village, use the Warlord Armor. Arthur will become a blue knight while his allies will become dark knights. Talk to the wise woman at the store, and she will tell you about her Healing Herbs. If you talk to the gemcutter, you will find out that the dark knights have asked for a gem to be cut. By talking to him, you will get an exact replica of the lost key to the secret entrance of Gruesome Keep, and you will find out that it will require magical energy to work properly. You now have a new item: La Bijou Du Porte. But how do we charge it up?

Go back to the wise woman. She will charge the gem up. When you look at the inventory, La Bijou Du Porte will be brighter. That's all you have to do.

If you talk to the mapmaker as the Warlords, he will tell you that Warlord Bash already destroyed all the maps of the surrounding areas, so there is nothing in his shop that is of interest for you.

There is nothing else to do here, so go back to the church and enter it. Head to the altar and stand on the right side of it. Use the Goblet of Loyalty, the Ruby of Compassion and the Emerald of Reason, then head back. When you talk to the mapmaker, not only will he recognize King Arthur, but he will talk to him. The curse is broken!

Ironically, he tells you that he has a scrap of a map for Gruesome Keep, but he will only give it to you if you bring him flowers that breathe deeply of the sea air, as their pigment makes for a useful dye. Give him the Sea Flowers, and you will get the map scrap.

Check the inventory and you will find the Map Scrap. Inside is a maze with a lot of markings with letters in them, as well as King Arthur's seal. This map will be useful for later.

Go ahead and get back into Arthur's Armor, since the Warlord's Armor will be useless now. The gemcutter will be friendly again, as will the wise woman at the store. Make sure you talk to the wise woman, as you will find out Morgana cast a spell on the town to keep a secret from coming out. You'll learn that ten of the Keys of Truth are guarded by the Warlords, while two are out on the open. She knows where one of them is. Far to the north, past Castle Sanguine, is the Gnome Woods. In the heart of the woods, you will find an ivory pedestal. She hands you a scroll to take to that pedestal. She will tell you to repeat some words to make the Key of Truth appear. This won't be until later in the game, but it's good to get it out of the way anyway.

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