Wednesday, September 19, 2018

PrinceWatercress plays King Arthur and the Knights of Justice - Part 9 of 13


Seriously, why and how would that key possibly be there? At this rate, this mission would have ended before it even began!

Before you leave, pick two men with Shields. I recommend using Lug and Darren, since you'll more than likely have their shields at this point.

When you leave Camelot, transport to the most northwestern spot on the map. From here, go north, but don't scroll the screen too far to the east unless you want another battle with those poison mist spheres. Go west as soon as you are able and you will be in Crownhorn Village.

There is another church here like in Welton, but you won't be doing anything here.

Behind one of the building's is Trunk's Magical Shield. Why a substitute's shield would be in the middle of a village, I will never know.

The house to the south has a Key of Truth that belongs to Lug. This is why I recommend Lug for this village. This is like Alan Grant's ID card in Jurassic Park for Super Nintendo, where the card was in a dark room and you have to get the battery to keep from getting killed when you're trying to go get it. Oh, and you get teleported back to Camelot, which means you have to go all the way back to the village.

One of the houses contains a villager who tells you that the Warlords have become very strong and are scaring off most of the villagers in Crownhorn Village. It turns out that they are getting their strength from the Stone of Power, which lies to the north of the village walls. Until the Stone of Power is destroed, the villagers will not be safe. To destroy the stone, we will need a piece of Mordraine Wood, pixie duts from the Pixie Woods and Saltmoss from the caves beneath the waterfall. From there, we must bring these items back to this villager to create Mordraine's crystal.

You'll have to get all three items without running into Warlord soldiers, as they can kill you, you can't kill them, and there is a chance that the game will crash if you run into them.

From the village, take the southern road out by following the dirt path to the south. From here, follow the path, and you will eventually be in the mountains. In the trees to your immediate north, you will find Zeke's Magical Shield. After that, keep going all the way to the west. Go south until you see something red to the west. This is the Mordraine wood. From here, do not go south unless you want to run into soldiers. Go back to the slope leading into the lower regions, and go north. Go east on the next screen, then go north again. Fight off the fairies (of which there is a ton of), and go into the northwestern corner to get the Pixie Dust. From there, take the dirt path north. At the fork, do not go east or else soldiers will get you. Take the west path instead. You will hear a waterfall. Walk onto the edge of the bridge and avoid the rocks as the river current carries you. You'll then be dragged into a whirlpool, and you will not be with your allies when you end up in the cavern below. Heal up with Healing Herbs before you do anything else.

From here, go east, take the bridge south, then go further south. If you need Healing Herbs, you can take them here. From here, go back to the bridge and enter the opening to the north. There will be some Shield Orbs that show up at random if you need them as well.

From the south side of the bridge, go south. Go west if you need a Shield Orb, then go back and then go south. Follow the path to the east and you will get the Saltmoss. Leave that area, then take the path leading south to the east. You will find Wally's Magical Shield. From there, get out and head east. You'll be back in the forest. Head back to Camelot. Don't worry about your allies not being with you, as they will be back at Camelot ready to go again.

Head back to Crownhorn Village and talk back to the sorceress villager who needed those three ingredients to make Mordrain's Crystal. You'll get the Crystal.

Get out of Crownhorn Village through the northern entrance. Go up to the Stone of Power and use Mordraine's Crystal, and the Stone of Power is destroyed. From here, you can go to the north and fight off the knights. When you beat them up, go west, then go south at the fork. This will take you back to where the Pixie Dust was. Hug the right hand side and go west to avoid the pixies. From here, go to the north and keep going there. You'll reach the Cave of Death.

At the Cave of Death, you'll meet a couple of dark knights that you will need to fight. Once you kill them, go in. You'fight a whole slew of blue knights. There are about eight of them, but once you kill them off, you'll be in a fortress.

Go to the east, go north, then destroy the dark knight to the east. Go to the west, pick up the Shield Orb on the way north if you see one, then follow the path. You can either go south or east. Go east first. Fight off the Touch the one to the right and follow the path to Phil's Magical Shield.

Head back to the teleporter, fight the dark knights and go back to the fork. This time, head south. Then head towards the next teleporter. By this point, you should have Darren's Magical Shield. If Darren is with you, he will face the next Warlord; otherwise, you will take him on as Arthur.

To beat Warlord Slasher here, stay on the move and shoot your Shield Orbs whenever necessary. As long as you are across from him, his projectiles will never be able to hit you. Just go from one end of the room to the other, north to south and back agian. Run under him when he jumps at you. He'll go down in no time, and you'll get Darren's Key of Truth, which gives him increased protection from attacks.

We are now about to enter Morgana's home turf this time, but we must recover Zeke and Trunk's Keys of Truth from the two castles there: Blackroot Keep and Dark Citadel. Warlord viper is guarding one of the keys, and Hadrian's Wall - an ancient wall that Morgana has turned her dark magic upon - is beyond the castle. Merlin knows of only one way to crumble the wall: the Staff or Rhiothamus. Unfortunately, the staff was broke into pieces and scattered by Morgana. Merlin was able to recover one piece - which he gives to you - but you will have to find the other five. Only then can you get through Hadrian's Wall.

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