Tuesday, September 18, 2018

PrinceWatercress plays King Arthur and the Knights of Justice - Part 8 of 13


Not only does the game become easier at this point, but you start text for stuff that never made it into the final game. Yeah, some things didn't get cleaned up.

Head back to the Northern Forest. Head back to that spot in Blinder's Way near the swamp and take that path north again. This time, take the path to the east. Fight off the moving grass nearby, and make sure to use your most powerful strike to destroy all of them. From there, head north.

Go north at the fork, then go east at the next one. From here, go east, then south. At the fork, go east again and make sure you ahve your allies with you so you can fight the golems. Smack them around, and you can pick up the silver thing on the ground. This is the Pitch Blend. You're going to need it.

Now that you can warp to the swamp, warp to the eastern-most part of the swamp on the map and you'll end up next to the screen that Blaise's house is at. From here, go to Blaise's house and talk to Blaise. Blaise asks you to promise to head to Crownhorn Village, visit the baker and bring the Staff of Life. There's one problem...this mission isn't even in the game, so you don't even have to worry about it! Yet the dialogue is still there...I...what?

Blaise tells you that the shadow you saw is a giant island, and only birds can go to it. Thankfully, Blaise has enough of the potion to turn you into birds one last time. You'll approach the island and bird Arthur will automatically take the Key of Air.

You'll be back on another forest path. Warp to the center of the swamp area on the map. From here, go north, follow the path, then turn to the west and go north as soon as you're able. From there, keep going and you'll come across a house. This is the alchemist's house. If you have the Pitch Blend, you'll give it to him; otherwise, he'll ask you to get it so he can turn lead into gold and give you the Key of Water. Sure enough, he will give it to you if you give him the Pitch Blend.

By the way, there is a silver slime enemy that you can encounter if you hang around the south side of the swamp for long enough. They are so easy to avoid that you don't even have to fight them.

Now it's time to head all the way back to the door that Merlin saw. Stand on the door and use all four of the keys in the inventory. Step off the door, then get back on it. You are now in Castle Vilor.

Go east, then take the first door to the north and follow the path. Go east and enter the door in that direction, then take the teleporter on the floor and go through the door.

Go all the way to the north wall, get hit, turn around and face Warlord Lucan. Hit him with Shield Orbs, and wait for him to stop flashing before hitting him again. Keep doing it until he falls. You will never get hit again, and Lucan will go down severely easily. Hope you didn't bring Brick; otherwise, he would have been in the battle and you would have no shield to attack with.

With Warlord Lucan gone, you can come back with Brick and get his Key of Truth. Just head south, take the teleporters, then head west; otherwise, you will face enemies. The door leading back is between two green carpets. Just hug the wall. At the area with the key door, just keep going south. You'll leave through the main entrance. From there, head south, then east. Fight off those yellow mist bomb spheres of death if you want. Warp to Camelot, get Brick, then make your way back to Lucan's room and have him touch his Key.

We must now find Darren and Lug's Keys of Truth around Crownhorn Village. Merlin senses that the Warlords have great power over there, and tells us to be careful.

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