Sunday, May 26, 2024

PrinceWatercress plays Ratchet and Clank: Going Commando - Part 3 of 54


We finally head to another area! Here, we through a wrench into Thugs-4-Less' plans as we track down the thief again.

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1:46 - When you head for the Maktar Nebula, someone will kidnap Clank...but whom?

You'll also have to face some people who want you dead. X fires the guns, Circle fires the secondary weapons, Square activates the turbo boost, L1 and R1 let you barrel roll left or right, and L2 or R2 will let you straighten the ship.

Your extra shields will be on the sides, and your main shields will be on the top center. When your extra, secondary shields go down, you'll start losing energy on the main shield, and when the main shield is gone, so is your ship. Also, your turbo boost energy will be on the upper-right, and it will slowly recharge as you refrain from using it.

Follow ships as they fly by in order to shoot them down. If you need to, fire missiles to do more damage. Just make sure you're locked on first. As you battle ships in outer space, you can get Raritanium, which you can use trade for ship upgrades later in the game.

For the first wave, you'll need to destroy twenty enemy ships. Use the radar in the lower-right to find your enemies. The red dots are the enemies. If any enemies end up behind you, move around while tapping the turbo button. You'll have to do the same for the second wave, where you'll also need to destroy twenty enemy ships, but once you defeat the second wave, you'll reach your destination..

5:18 - You can destroy the lamp posts here, but you can also destroy the floating signs for bolts as well. You can also destroy other things on the ground as you go, as you'll find out.

6:35 - The red explosive crates are back. Hit or shoot them to blow them up as well as any crates or enemies nearby.

7:57 - The path to the right from the ship leads to the Thugs-4-Less jamming array that you'll need to destroy. Some of the doors require placing an Inspectorbot on a panel with two footprints with the Tractor Beam in order to open them. Also, you'll need to move the red bombs to certain doors to blow them up. When the sirens on the bombs start sounding off more quickly, they're about to explode.

10:00 - This is an Inspectorbot slingshot. Place the Inspectorbot on the footprint panel, then aim and move all the way back before pressing Circle. You'll eventually launch the Inspectorbot a long distance to get the Inspectorbot to a panel you cannot get them to with just the Tractor Beam alone.

11:21 - The slot machines. For 10 bolts, you can get a chance at winning bolts or ammo. If you can get three bars, you'll get a lot of bolts and a Skill Point.

13:20 - This time, you'll sling the bomb at these orbs with the slingshot to get rid of the force field that is in your way and get on the transport to get to the jamming array.

14:42 - Follow the orange power conduit on the ground to get to the six transponders and destroy them with the wrench throw (hold R2 and press Square).

To turn the bolt, latch on with Square, then rotate the left control stick to move around and tighten the bolt, then destroy the power source for the transponder.

If you need to figure out where to go next, press Select or R3. You can then follow the path of the power conduit on the ground. When you're in the air, look for enemies. Enemies will usually be on the platform where you need to go next, and if there aren't any enemies, there will be a light signifying where a transponder is so you can destroy it. Watch out for the robots with the chopper blades, as they can cut you down easily if given the chance.

15:30 - There is a tower you can reach by jumping onto the car-like transport, and using the panel in the center to launch yourself into the air will take you to a Platinum Bolt.

22:09 - Once you disable the jamming array, you'll get coordinates to the planet of Barlow, where you'll also meet the Desert Riders, a biker gang with a sensitive side. You'll need to find them for more information.

Also, the conveyor belts change direction after moving against them for a short while, much like on one of the later planets from the first game.

I spend the rest of the video destroying some more things for bolts. Every little bit helps!

Controls:

Control Pad/Left Analog Stick: move
Right analog stick: move camera

X:
  • Jump and double jump
  • Wall jump (near certain walls)
Square: strike with wrench
Circle: pull out/shoot currently equipped gun
Triangle: 
  • quick select (hold and use in conjunction with Control Pad or left stick to switch guns; menu can be customized in Quick Select on the pause menu
  • interrupt on-screen messages

Select: open map
Start: Pause menu
  • Control Pad: select option
  • X: confirm option choice

L1:
  • center camera behind Ratchet (tap button to center)
  • first-person view (hold button and use left stick or D-Pad to look around; let go of L1 to move camera back behind Ratchet)
    • Square: wrench boomerang
    • Circle: fire gun
L2/R2: strafe (hold while moving)
L3: see health and Bolt totals
R1/R2: crouch (hold down)
  • Square: wrench boomerang
R3: open map

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