Wednesday, June 25, 2025

PrinceWatercress plays Young Merlin - Part 5 of 8


The Shadow King knows we're getting close now...






Welp, time to head all the way back to the guard in the Dwarven Palace, now that you have the mirror. That's right, there's even more annoying backtracking! Stand to the side and use the magic mirror. This will create a clone of yourself that you can move for a short period of time, and this clone can be moved straight past the guard to the other side.

You'll find an elf chained to the wall. Use the key to free him, and you'll get a password. You'll also see a hole. Walk into the hole and you'll land on...another mine cart skateboard. Joy.


And now for the solution! The red line is the starting path, the green line is after the first spring, the yellow line is after the second spring, and the pink line is after the last spring you need to hit. 


This time around, you'll need to move the mine cart to avoid broken pieces of track, which makes things even more of a nightmare. You'll not only have to worry about plotting a course, but also avoiding broken sections of track that will knock the mine cart/makeshift skateboard off the track if you don't lean away from them. I wouldn't be surprised if this is where a lot of players gave up.

Travel south, and once you turn left, be ready to turn right at the third intersection. Keep going forward, and bounce off the spring. Turn left at the fifth intersection, and keep going until you bounce off another spring.

From here, keep going forward. Turn left before you hit the spring on the right hand side (or else you're just going to keep bouncing back and forth until you do). The third intersection on the way north lets you turn left; turn there. Move past all the intersections, and be ready to turn left. Keep going until you hit another spring.

From there, you'll need to head back. That means turning right at the last turn you took, then holding Down to avoid the spring on the way back (hitting it will take you back to the . This time, you'll want to turn left at the second intersection you see as you head south. When you make the turn, move past all the other intersection and be ready to hold Down to make the turn. After a jump over a pit, you'll be at the other side. Merlin will land on the ball of ore near the ore pile and automatically grab it, so that will be in your inventory now.

Move into the path of the ore buckets to be taken back to the machine in the palace, and use the ball of ore on the processing machine to get the purple gem, which is the last one. When you leave, however, you'll have to face the Goblin King. Use the Magic Mirror to distract the three flying eyes that he sends at you so you can easily destroy them. After doing this three times, the Goblin King will put up his dukes. You actually have to run into him, get punched, and lose nearly all of your health from being knocked into the wall to get him to go away and continue on with the game.

From here, you'll need to backtrack all the way to the lake and throw the purple gem in. This nets you two items: a torch that can be used as a weapon as well as a rainbow gem. You'll also get another password to copy down just before everyone in Pinedale - Sherm, Melody and Casolari - gets kidnapped by the Shadow King by means of the Meanies. They will then use a rainbow gem much like the one you got at the portal to carry everyone into the Shadow King's realm. Looks like it's up to you to save the day.

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