In this entry, we finally fix up the ruins and avenge Cyrus' spirit.
Further into the Northern Ruins, you'll face the Defuncts and the Reapers. The Reapers can be destroyed pretty easily with some powerful physical attacks, but they can strike pretty strongly if they don't miss. The Defuncts will fall apart and fail to do anything when they lose enough hit points, and when that happens, you'll need to hit them with any magic except for Shadow (which will heal them).
Once you clear out the Defuncts and Reapers, you'll have to head back to the carpenter and pay him 2000 G in order to open up the rest of the ruins. When you do, you'll be able to face a new enemy: the Base. The Base are yellow versions of the Shadows and can only be damaged with magic. If left alone with the Defunct long enough, they can combine with the Defuncts to create a new enemy called Departed, which I had no idea was even a thing before I made this blog entry. To be fair, it's easy to wipe the Bases out first.
When the carpenter says "That's all for now," you've completely fixed the ruins.
The path that Cyrus' ghost blocks in 1000 A.D. leads to his own grave. Head over there in 600 A.D. and look at the grave with Frog in your party. Cyrus' ghost will appear and tell Frog (or Glenn, he does use his real name, after all) that he is proud of the man that he has begun and that everything is in good hands with him around, including the royalty. He then ascends to the heavens, but not before powering up the Masamune, which is now Frog's strongest weapon again. You might as well equip the Hero Bade while you're at it to up the critical hit rate. The message on Cyrus' tombstone will also change, and the Northern Ruins will be known as the Hero's Grave from here on in.
If you talk to people in Choras Village in 1000 A.D. after this, they will no longer talk about the ruins and they will talk about Cyrus instead.
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