Thursday, December 4, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 13 of 33


Now that Tim is safe, it's time to find out where the Vambees are coming from. It does not take long for us to get our answer.

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The OldGloves are really A-Glove (army gloves). They're useless, so you'll have to sell them. Also, if you talk to Connor the appraiser, he will tell you that he detests Mannick, the restaurant owner, because he bought the restaurant upon hearing rumors that there is a treasure in the basement.

Head to the cafe near the mountain path leading to the gondola in the evening when the restaurant opens at 18:00. You'll find Bakery's Towst banging on the door. He has a headache and is pretty aggressive due to eating too many pork chops. (In the Japanese version, it's alcohol.) He'll tell you to go talk to Wanda and Macho at the inn. (Wanda is the waitress at the restaurant.) He'll run away before the ghouls start showing up.

Head to the inn and make yourself at home, then select "Chat." Talk to Wanda and Macho. They'll tell you monsters came out from behind the counter.

Head back to the restaurant at midnight. You'll see Vambees come out of the door. Enter the door as soon as it happen. Check out the opening behind the counter. You'll enter a dungeon-like area, with a trail of soda bottles (they're liquor in Japan). Go down the stairs and you'll meet Mannick. He will say he wanted to get rid of the ghouls, so he went down into this dungeon.

You'll follow Mannick to a door with four eyes. You'll have to light up all four eyes in order to open the door, and you'll have to go exploring to do that.

The door to the left of Mannick contains a dungeon. You may remember it from the Hard difficulty scenario from the demo disc. Balls of slime will drop from the ceiling, and large pink plants shoot bowling balls that quickly become bigger than you. You'll have to step out of the way, wait, or enter openings in the floor to avoid the bowling balls. If you Assimilate one of them, you'll get Bowl. Use it to blow down cracked openings in walls at 10 BP a shot. Press Circle to bring up an angle gauge, and use the gauge to control the straightness of your shot by pressing Circle when the cursor is at the angle you want to throw. You cannot move whenever you Bowl. 

You'll start seeing narrow paths here, too. Take it slow so you don't fall. 

The flaming Vambees are invincible. Use your block ability right in front of the flaming arrow shooters to get past the flaming arrows.

The cracks behind the huge flower before that wall you have to climb up hide a treasure box with a Shield. Take it for the money, because it definitely isn't a Shield.

The right wall in the room with the giant bowling ball flower that seems like a dead end contains another cracked segment if you look carefully. Use Bowl to break it.

You'll be doing some bowling at the bridge. If you can get all ten Vambees that stand around for you like bowling pins, you'll get extra experience to boost some of your stats up.

The platform with the eye that the Vambees stood on will take you up, allowing you to continue the area. Don't take it yet. Instead, jump to the platform leading to the doorway ahead. Break the Bincho Field to rescue Mercenary Potrowst. If you break the cracked wall to the right, you'll find a chest containing the OddHat.

Now you can take the platform. If you head to the right, a flamethrower will block your path. Going left will just take you earlier into the level. You'll have to trick it into facing one direction by having it hit you, then run around it and hit it with Lumina Rotation to get rid of it.

Next, you'll be avoiding crushing walls. Get to the other side and enter the opening in the first room, then jump on top of all the walls in the second. Break the cracked segment on the wall to the left with Bowl.

You'll do some more bowling. Once again, you can break the cracked wall ahead to find another Bincho Field and rescue Mercenary Stue. Just use Lumina Rotation or Bowl on those Vambees first.

The next elevator takes you to a blue crystal. Smash it with Lumina and you'll trigger a teleporter behind you. When you head back to the eye door, you'll find out one of the eyes is lit up.

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