Thursday, November 27, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 6 of 33


I always liked Twinpeak Mountain for some reason. Playing through the area in the demo got that started, and it's nice to not that everything is as it was when I went from the demo to the full game. And yes, that includes the music. 

First | Previous | Next | End

Pressing Triangle takes you to the last choice with the dialogue trees in the stores, which makes it easier to get back to the action. Also, you can skip dialogue with the Circle button, but only in the Western version of the game (the Japanese version doesn't let you).

If you block a strike from an enemy and immediately press Triangle after blocking it, you can perform a counter hit that does a lot of damage if it connects. 

In the area past the Mushrooms in the forest, you'll find Seer Bevealy on top of a hill. You'll need to assimilate Hop to get to her and free her. Across the nearby pipe is an OldCrown, which becomes a Cakepan if appraised by Connors at the junk store. You'll need to appraise items first before you can find out what they are, and if it's junk, only when the junk is appraised will you be able to sell it. Thankfully, appraisal costs nothing. You can discard junk, but at this rate, you're probably going to need the money.

If you talk to Seer Bevealy at the castle, she will give you a hint as to where the next of the Five Scrolls area. Also, if someone has not been rescued, Steward Ribson will tell you where they are, but only if they've been in an area you've already been, and only in vague terms (in other words, you're just told to go to that area). If you haven't been to that area, Steward Ribson will tell you that even Seer Bevealy does not know where they are, and until you go to that area.

I also show off some of the toys that I bought in the past videos after resting up in Musashi's room at the castle. Where we're going to be, we're going to be there for a while, and having a tiredness rate of 0% is going to help a bit.

With all that done, it's time to head to Twinpeak Mountain. Keep heading left and you'll eventually reach a new area. If you've ever played the PS1 demo for this game, you'll know that this is the Medium difficulty mission from said demo.

Go all the way to the left when you reach the new area and use Lumina to free Mercenary Meitloife (MercenC). You'll want to rescue him when you see him, as he will be important in the near future.

You can climb on the poles by jumping on them and holding Up and Down on the Control Pad. At the top of said pole are BP refills, so take them if you need them.

On the other side of the poles is a treasure box. This particular treasure box is a Memory Box. These act as temporary save points of sorts that you can go back to when you die. You'll return to the last Memory Box where you stored your memories up until that point, but you'll lose half of all your money. The Memory Box data also disappears if you turn off the PlayStation.

At this point in the game, you'll find various treasures, but they're all going to be junk. There are chests in the game that give you money, including one to the west of the Memory Box, but they are few and far between.

There is a Minku dropping to the west of the 200 Drans chest.

The platforms that move in and out of the wall do so very slowly. More than likely, you won't have to wait to use them as platforms and clear both of them. If you drop down and to the left from them, you can get to the Minku and go after it for a Longevity Berry.

The caves are just simple platforming areas. The first one is dead simple: just jump from platform to platform. If you need to get closer to an edge, you can hold R1 to go into the blocking stance, then walk up to the platform and make your jump from there.

The area after the first cave is a dilapidated bridge than can still be crossed provided you're careful. There are soldiers on the bridge, but there are also soldiers in the background that try to snipe at you.

There are vines underneath the bridge, and one of the gaps in the bridge has a vine you can climb down. Carefully jump from one platform in the river to another and you'll free Shepherd Beefalo (Shepherd) from the Bincho Field. He can be pretty easy to miss. If you talk to Shepherd Beefalo at the castle, you'll see how many Minku you've found so far. There is a chance that a Minku or two will leave a dropping after you finish talking to him.

Before climbing back up to the bridge, jump to the vines to the left. Underneath the left end of the bridge is a Dagger that you can appraise.

The second cavern contains mini-waterfalls, and you'll have to wait until they stop running down to the water below so you can continue on without taking damage.

After the second cavern, go to the right, but don't go up the wall just yet. Instead, keep going right and you'll find a tree. Strike it down with Lumina Rotation to cut it and get your first log by walking up to it and pressing the Square button. (If you hit it with Fusion, Musashi will tell you that you need to put some "oomph" into it, which is your clue to use Lumina Rotation.) The logs take up inventory spots, and you can press X on the Item menu to perform use and discard actions with the items. You can also sort items with the Circle button.

From there, climb up the ridge on the wall. You'll find out it's a tail of a dinosaur skeleton.

It's possible to trigger a glitch if you jump into a certain part of the mountain near the skeleton, strangely enough. If you trigger it, you'll go into the mountain and suddenly re-materialize at the exit from the second cave.

Don't forget to go down the pole after you go get up there so you can rescue Knight Lardwick (KnightB). He'll tell you his brother, Soldier Lardwick, is somewhere else on the mountain. Be sure to rescue Knight Lardwick, as you'll need him in the near-future.

After you go back up, use the platforms that spin back and forth to get further into the mountain. If you fall and hit the water, you'll respawn back at the last patch of dry land you were on. After the spinning plaforms, go down the next pole to get the second log and rescue Carpenter Carvey (CarpentA).

Go back up and jump on the poles to swing on them. Jump off of them to get from one pole to the next. Climb up the pole and cut the tree here to get the third log.

From the third log, head to the left and you'll find the tree you'll need to cut to get the fourth log. From there, all you need to worry about is scaling Twinpeak Mountain. It won't take long for you to reach Jon.

When you talk to Jon with all four logs, you'll learn that his secret is not about the Five Scrolls. Instead, it's about the Legendary Armor, the armor in the legend of Brave Fencer Musashi. There are five pieces in the Armor, each with their own unique power. One of the pieces of the Armor is at the bottom of the river, and you'll need to head down there to get it. Thankfully, the logs that Jon told you to bring will be used to build a raft.

After it's built, Musashi will jump aboard. You can steer the raft with the Control Pad and also make it jump along with you with the X button. If you run into anything that will damage it, like rocks or walls, you'll lose one log. Lose all four logs and you'll have to start the whole section over. It should be mentioned that Musashi has quite a few death quotes.

This section will definitely take some memorization to get through if this is your first time playing. The coins that you can follow (and collect a lot of, when you get good enough) give you a good idea of where to go.

You'll go faster on the waterfall, so be careful as you follow the coins so you don't run into rocks on the way down.

Near the end, you'll see Thirstquencher soldiers with spiked balls on fishing poles. If these spiked balls whack you, you're taking a hit. If you're on one or two legs at this point, you'll be walking on eggshells at this point trying wildly not to take any more damage.

When you finally make it to the end, you'll be at a previously unexplored part of the entrance area leading to Twinpeak Mountain. Jump up the stairs and make a U-turn to find a treasure chest containing a Bracelet. You'll need to appraise this to find out what it really is, however...

If you keep going south, you'll find another area that has a Bincho Field and a treasure chest, but your path will be blocked by a rock. You won't be able to do anything here, but you will be returning to this area later.

From here, you can drop down to the entrance and return to the town.

When you take the Bracelet to the appraisal shop, Connor (the appraiser) will identify it as the Legendary Bracelet, or L-Brace. This will allow you to climb certain walls with Fusion and Lumina.

The items that you find in treasure chests that need to be appraised can be appraised here. Most of the stuff you find is going to be useless, and the useless stuff can only be sold here. He won't be able to buy anything that you've bought from other stores, though.

The OldBook is a Comic, which is useless and is worth 400 Drans. The Dagger is a useless Penknife that you can sell for 800.

After you appraise the L-Brace, you'll find out there's steam all around you and that the music has changed. Mayor Govern and his wife Mrs. Govern will tell you that Steamwood has broken down. Steamwood powers not only the village, but the entire kingdom, and if it blows up, the whole kingdom's going with it. You'll have to go up the cliff near the gondola and talk to Administrator Fores to see what's going on. You won't have a choice but to accept this mission.

No comments:

Post a Comment