Tuesday, November 25, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 4 of 33


In this entry, we head into the forest and take care of some stuff, and we also take the time to get even stronger for what's up ahead.

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It's now time to go to the Somnolent Forest. The path leading to the forest proper has two trees near the road instead of just one.

In case it gets dark, you will have a limited field of vision lit up around you.

South of where you start is an archway, but there's steam shooting out of it. You won't be able to head to the other side of that until later.

The green soldier carries a spear, the little white lump of an enemy tries to eat you and the ghosts will try to shrink you down to fun size (if they aren't teleporting somewhere nearby when they see you, that is).

The green soldier gives you Javelin, which allows you to throw a javelin at enemies. The little white lump with the big teeth gives you Satiate, which increases your BP as time passes for a short time. The ghosts will give you the Shrink ability, which allows you to shrink enemies and them stomp on them to defeat them instantly. Sadly, you don't get any pick-ups out of this.

There is a Water Crest, but you won't be able to us it yet.

Northwest of the Water Crest area is a Bincho Field. Breaking it will rescue Guard Lumpwood, who will allow you to enter Twinpeak Mountain at any time if you talk to him. (Before you find him, Macho will be guarding it and will then head home at 20:00, leaving the path unguarded and giving you the earliest opportunity to sneak over there.)

The flower enemy will give you Hop, which lets you hop around on Lumina and jump over the brambles that will hurt you if you touch them otherwise. The flower enemies are dormant during the day, unless they are attacked, and at night, they will start hopping around if you get close enough to them.

The blue plant enemies spit projectiles at you. They will give you Mint, which leaves you temporarily refreshed with your Tired meter at 0% as long as the light blue burst of light is surrounding you.

Enemies will usually drop things when you defeat them. You can get coins ranging from $10 - $500, hearts (the bigger they are, the more HP they refill), and Bincho (the bigger it is, the more BP it refills). Be sure to grab them when you see them, as you'll need all the pick-ups you can get.

Going southeast from the mint plant takes you to a pipe archway. If you go through it, you'll be on the path leading to Steamwood. The pipes on the northeast wall lead to shortcuts as well as another Bincho Field where you can rescue Musician Pianissimeat. Near him is the Earth Crest, which you won't be able to use for a while. Just watch out for the steam coming out of the pipes.

Another path on the southwest wall leads to another Bincho Field containing Acrobat Sausages, who will be able to do stunts with Clown Weinee. If you go back to the castle and talk to Clown Weinee, however, you'll be told that you need an orange. You won't be able to get one until later.

There is a path on the southwest side that will take you straight back to Grillin' Village. There will be a windmill nearby, but you won't be able to do anything there yet. However, if you knock on the door at night, you'll wake up Wid, who will tell you to get plenty of rest or else you'll get tired in a dangerous place, which is sound advice for this game.

We now have the schedule for all the stores (except the inn, which is always open).

Restaurant: 6 am - 2 pm, closed Sunday
Toy Store: 12 pm - 8 pm, closed Wednesday
Grocery: 10 am to 8 pm daily
Conner's Pawn Shop: 11 am - 4 pm, closed Monday
Jam's Bakery: 7 am - 7 pm, closed Thursday

The church is open at 6 AM, and it closes at 4 PM. You can talk to Father White by knocking on the door during the evening, but if you try to knock late at night, he won't answer.

You can jump into the trees and climb on them with Up and Down, and you can rotate with Left and Right. If you climb up past the top, you'll jump off.

You'll have different ranks depending on your level average. You'll start out as "Little Turd" at Level 1, but become "Apprentice" at Level 3. There are also level caps for each chapter, which keeps you from over-leveling throughout the game, and in order to break the cap, you'll need to complete the current chapter.

The path northeast of the first set of brambles leads to a path full of mushroom enemies. If their powder hits you after you strike them, you'll be put to sleep, and the mushrooms will move in and attack you, which will wake you up. Absorbing them will give you Sleepy, which will make you super tired. The eye on Musashi's portrait will completely shut, which is a bad thing, as his portrait will be able to tell you if you are doing okay or if you're about to get tired.

Past this path leads to several things. You won't be able to get past the rock that looks like a slug blocking the Island of Dragons until later in the game. There is the Meandering Forest, and we'll be heading there shortly.

One side of the village will lead straight back to the castle, while the other leads back to the upward path leading back to the mountain entrance.

When you select "Visit," you can talk to the people that you've rescue. If you see Musashi say "Better go meet them!", then that means you have yet to talk to them. You'll be talking to people more than once sometimes, and doing this can help you finish some sidequests, so return to the castle often.

Musician B is Musician Pianissimeat, and talking to him will add flute to the castle them. Rescue more musicians to get the full song. Acrobat is Acrobat Sausages, who will ask you to talk to Clown Weinee, who in turn will tell you to bring an orange for their stunt, which we won't be able to do until later in the game. Hawker, of course, will be Hawker Steamwood, and he will tell you about the Minku, which will give you the Longevity Berry if you catch one. Guard is Guard Lumpwood, and he'll be at the Twinpeak Mountains entrance, so you obviously won't be able to speak to him at the castle.

If you go to your room and rest, you'll rest for a full eight hours with a full HP and BP restoration. Also, if you buy toys, you can play with them in your room. Just keep in mind that if you buy them, you'll need to open them, and if you open them, you won't be able to sell them back. Thankfully, the game tells you which buttons do what when you play with a toy, and you can use the shoulder buttons and the D-Pad to look at the toys from other angles and press Square and X to perform the two actions that the toys can perform.

Sometimes, there will be a sale at the grocery store. If that happens, you'll be able to get a small percentage off all the items in the store.

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