Thursday, November 30, 2017

PrinceWatercress plays The Little Mermaid - Part 2 of 2


Told you this was an easy game.

All maps by Will Mallia.

Stage 3: Sea of Ice



Well, at least the ice physics apply to the platforms only. You'll hop a little farther on dry land, but not by much.

At this point in the game, you'll come across treasure chests that contain nothing in them. Once you get used to where everything is, you'll know which to avoid. They usually show up in areas where there are two chests nearby, but only one conch shell. Thankfully, the location of the chests that contain power-ups is fixed and does not change every time you play.

The seahorses will usually move downwards when you move towards them if you time it right, so getting rid of them isn't a problem.

The boss here is a walrus. Use the conch shells he sends at you and throw them back at him. The frozen fish in the ice cubes cannot be used against him, so just wait for the conch shells to come down and hit the boss with them. Yet another easy boss.

Stage 4: Undersea Volcano



After Stage 3, Flounder will tell you there's serious stuff going on at the undersea volcano area. That serious stuff comes in the form of erupting undersea volcanoes. At least the fireballs from them are easy to dodge, as they come out very slowly.

You'll also see sandfish hiding in some sand pits in this stage. If you don't get close enough to them, you won't have to worry about sand popping out before they rise up to hit you.

The shrimp are the most annoying enemies in the game. They move quickly in your direction after they stand still for about a second.

The boss here is a fish with a music conductor's rod. He'll command the cannons on the sunken ship to shoot at you. Avoid the urchins and encase the fish that are shot out of the cannons with your bubbles, then send them back at him. It only takes a few hits to take this guy out of commission.

Stage 5: Ursula's Castle



Go right until you find a door with flashing eyes. Go in, then go back through the door. You'll be in an enclosed area. Go through the door again and you'll finally be on the right track. The rest of the maze is pretty straightforward.

Aside from the sleeping fish that shoot three miniature fish at you, there isn't much in terms of new enemies.

Ursula is dead simple. She shoots a bunch of spiked balls that turn into fish, starfish and sea urchins, but everything's really easy to avoid. Encase the fish in bubbles and shoot them at her head. That's it, honestly.

But just when you think you've got this won, you have to face a much larger Ursula with a trident.


Believe it or not, she's even easier. All she does is send fish (and nothing else) at you from both sides of the lower half of the screen and change the current of the water, making it a little bit more difficult to move around. Unfortunately, that's all she does, and you can just encase the fish in bubbles and send them flying towards her head.

When you beat Ursula a second time, you've done it! You've won!

No comments:

Post a Comment