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Saturday, May 31, 2025

PrinceWatercress plays Math Rescue - Part 3 of 19


Once you get past the underwater levels, the graphics start getting a little more varied.

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Level 5: Tricky Secret Entrance (Down)


You'll need to press Down somewhere on the floor at the top of the level where you start to get down to the rest of the level. That coral you can climb on can be a little hard to notice if you're not paying attention.

So that's the tricky secret entrance the game was talking about.

Level 6: The Volcano


Oh, hey, a new background! Be careful where you are going, because you will be moving up and down quite a bit in this level just to get to all of the numbers. 

Level 7: The Lava Fall


Compared to the last level, it's easier to tell where you are here. 

There is a secret area with a warp above the exit; just enter that walled-off area from the left through the opening.

Keep the warp in the upper-right corner of the level in mind, as you'll need to go through it to get all the numbers in order at one point.

Friday, May 30, 2025

PrinceWatercress plays Math Rescue - Part 2 of 19


Now that we've covered all the bases on how to do things in the game, let's explore some more levels.

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Level 2: Find the Secret Passage


Be careful at the start of the level if you want the "0-9 in order" bonus points, especially if you're going for the trucks. The second truck will be a little bit lower than the third.

Other ways of knowing something can be a subtraction problem is the mentioning of things leaving or being removed. This sometimes happens in the subtraction problems. As for addition problems, if someone is collecting multiples of the same kind of item, you can tell that the numbers are going to be added up. 

It's a good thing that you have the choice of replaying a level after you finish it, as it can allow you to look for all the secret areas. Be sure to check the walls on the way to the exit door. Not only will you find a few of the numbers, but you'll find secret areas that lead to warp panels.

Level 3: More Undersea Secret Passages


There's a secret area right under the start. Just jump into the left side of the wall underneath where you start to find it.

Compared to the first two levels, this is where you'll start jumping a lot. Don't forget that the Gruzzles can jump just to get to you, too!

In addition to jumping on the submarines, you can also climb down off of them, too.

Also, using the numerical pad for the bonus round rules.

Level 4: Neptune's World


At this point in the game, you'll need to be ready to jump over Gruzzles, even though they can also jump. It's better than running out of slime often, and you'll have more than enough slime for the later levels. The points are tempting, but the Gruzzles do get more annoying when they keep coming back.

Also, you'll be going back and forth if you're going to go from 0 to 9 twice. Once again, jumping over Gruzzles whenever you can definitely helps with saving slime.

Thursday, May 29, 2025

PrinceWatercress plays Math Rescue - Part 1 of 19


Since I've already played Word Rescue, it only made sense to play the sequel.

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As soon as you start the game, you'll be able to put in your name (eight letters max), then you'll be able to choose between the boy and the girl as the character that you'll play as. You'll then choose between Easy, Medium and Hard for your difficulty, then choose what kind of math problems you'll get. Multiplication and division don't show up until Episode 2. You'll then choose how much of your math problems will be word problems, or you can choose to skip the math problems altogether.

You'll then get the story. A bone-chilling crisis has struck the world! Reports are pouring in from all corners of the globe: missing numbers! Numbers were missing from speed limit signs and the frantic highway patrolmen couldn't stop speeders. On Wall Street, stock brokers were throwing up their hands in despair. The Dow Jones wasn't down, and it's wasn't up, it was gone!

Your own mother has closed herself in the bathroom and won't come out because her paycheck is inexplicably blank. You start to call your best friend, but the buttons on your phone are blank, and you can't remember your friend's number. Where will it end?!

Glancing out the window, you suddenly freeze with horror. A creature that looks like a giant nose with arms is standing in your driveway! It's stealing the numbers off your street address and loading them into a robot controlled garbage truck! Speechless with shock and rage, you point a quivering finger...

Before you can say "mystic intervention," a huge butterfly appears in the air and dumps a bucket of slime on the nose. In a flash, the nose disappears! You have discovered the secret to stopping the number stealers!

Grabbing a nearby garbage can lid for protection, and hoping the butterfly will continue to help you, tou embark on your mission to recover the stolen numbers and outwit the mysterious aliens. Yes, the fate of the world as we know it is in your hands!

Left and Right let you move left and right. Up and Down lets you climb ladders, and you can jump or climb up with Up or the Alt key. Space and Ctrl let you slime enemies in front of you, and you can use + and - to speed up and slow down the game, respectively. S toggles the sound, H brings up the help menu, Esc brings up the main menu, and Q lets you quit the game. 

The object of the game is to reunite the numbers with their answers. You do this by jumping up and bumping a number icon. You will then get a math problem. Jump up under the numbers to input the digits for the answer from left to right. Answering questions correctly will give you more slime as well as reveal part of a picture of a key to the door leading to the next level. When you have the full key, find the door and press Up or Alt in front of it to enter the next level. Answering questions incorrectly will cause an extra Gruzzle to appear, which you'll have to avoid or slime.

There will also be a math problem at the bottom center of the screen. Finding the garbage trucking with the answer to that math problem and touching it will net you points. If you touch one with the wrong number, you'll lose a garbage can lid.

There are also secret bonus points that you can get in the form of various items such as watermelons, sailboats, crayons and more. Pick up toys and foods for points. You'll also find garbage can lids, which will act as extra hit points against the Gruzzles. You can carry up to 20 garbage can lids, and you'll lose one whenever a Gruzzle touches you. If you have no lids when a Gruzzle touches you, or if you fall into a bottomless pit, you'll have to replay the level from scratch. Thankfully, you have infinite lives.

When you see a Gruzzle, press Space or Ctrl to point the Gruzzle out to Benny so he can slime them, assuming you have any slime. If you have no slime, or if there is no Gruzzle in your direction, Benny will just appear and shrug before disappearing again. Keep answering math problems correctly to get more slime.

On Easy, you'll need to answer ten math problems before getting the key to the door to the next level. You'll get a slime for every problem you solve, and Gruzzles will not be very good at chasing you. Gruzzles will re-spawn on this difficulty. Medium is much like Easy, except you must complete all twenty math problems and Gruzzles do not re-spawn when slimed, and Gruzzles will be a little bit smarter. Hard is much like Medium, except you get a slime for every two problems solved, and garbage can lids come into play. The Gruzzles will be at their smartest, and unlike on Medium, they will re-spawn after being slimed.

There are secret passages throughout the levels. Be ready to look around and explore the level to find them.

Sadly, Gruzzle Puzzles and Invaders From Glixer were never released.

Level 1: You Follow the Gruzzles Undersea


If you collect all ten numbers from 0 to 9, you'll get bonus points for collecting them in order. 

Watch out for "Danger" signs, as they usually indicate that bottomless pits are nearby. If you fall into a bottomless pit, you're restarting 

For word problems, words and phrases such as "the sum of" or "altogether" indicate addition problems. "How many are left?" or "How many did you lose?" indicate subtraction. 

White panels with the word "warp" on them will warp you to other areas. You'll need to use these panels to find everything.

After every level is a bonus round. You'll have 30 seconds to get as many math problems correct as you can. You'll always get one type of math problem (addition, subtraction, multiplication, division), which makes things a little easier. The more you correctly solve, the more garbage can lids and slimes you'll be able to get. You'll get one slime for every four and one lid for every eight, and unlike Word Rescue, you can carry a lot more slimes.

Wednesday, May 28, 2025

PrinceWatercress plays The Grinch (PS1) - Part 22 of 22


Just when you think you're done...


The "2500" door leads to a Grinch Copter mini-game where you have to have to fly though all the ring and get to the goal as quickly as possible. The "1500" door takes you to the Pankamania mini-game, where you'll have to pancake as many pumpkins as possible within 45 seconds to get the best score. Much like the swinging mini-game, these mini-games don't do anything useful.

Now for the sleigh. When you enter it, you'll play the final part of the game. You'll also notice before you get on the sleigh that there is a cavern entrance-sized hold behind the bookcase. Anyway, get in the sleigh, and you'll be chasing Santa Claus. Santa throws gifts out of his sleigh, and you'll need to use the D-Pad to steer the sleigh and grab all the giftboxes. If you miss one, you have to start all the way from the beginning. To make matters worse, the steering on the sleigh is absolutely horrible. It's like you don't ascend or descend fast enough and doing either feels slightly delayed. 

When you managed to get the ten presents, you'll have sixty seconds to shoot Santa ten times. Keep the fire button held down and watch where your machine gun for a Rotten Egg Launcher is shooting so you can easily pull this off. If you fail to shoot Santa down enough times, you have to do the present-grabbing again before you get another chance to shoot at Santa. I'm not kidding. The last part has to be absolutely miserable, as if getting some of the collectibles wasn't miserable enough already.

When you take down Santa, you'll finally ruin Christmas. Of course, just like in the book, the animated movie and the live-action movie this game is based on, the Whoville are still happy and caroling, and in a moment of weakness, The Grinch gives the presents back.

This should be the end of it...but for doing everything else in the game and getting 100%, we suddenly see The Grinch in a black leather jacket riding a motorcycle. The bookshelf moves, revealing a cavern leading into...a motorcycle race. X accelerates, Square brakes, R1 performs a wheelie and Left and Right on the D-Pad steer. You'll have to do three laps through a course, which you'll have to memorize as you go from lap to lap, as each lap is different from the last and you'll be avoiding more things such as logs, barricades, falling rocks, falling trees, the cops, and oncoming ramps. If you place anywhere under than first, or if you get caught by the cops, you have to start all the way over from the first lap. It also doesn't help that you lose so much speed and momentum if you run into anything, so you'll really have to get good to get in first early and maintain the lead the whole time. If you have to pause and press Triangle to leave and then re-start, do it. As for the ramps, you're forced to press R1 to pop a wheelie and jump off them, especially near the end of the third lap. If you miss that second ramp, you'll run into the cops, and you'll be starting the race all over again.

When you finally win the race in first place, you'll finally be able to roll credits...and that's it. You don't get an extra scene beyond the absolutely rotten motorcycle race. But at least we're finally done with this, and we can finally say that we beat The Grinch for Sony PlayStation 1!

Tuesday, May 27, 2025

PrinceWatercress plays The Grinch (PS1) - Part 21 of 22


It's now time to head back to Wholake, the hardest of the four levels to get everything in. We have our work cut out for us, but we know what we have to do.


Going back underwater, we need to chase after the two glowing things that were swimming around. Turns out, they were parts all along, and if we run into them while accelerating at turbo speed, we can get them. 

Two of them are hidden behind walls you'll need to hit at turbo speed to break. They are located here and here. When you reach these areas, you'll need to do something to get the parts. For the first one I mentioned, you have to do a surface jump into the target to raise the trap and get the part. For the second one, you'll have to surface jump into a stalactite you bring it down, crush a sunken ship and get the part that is left behind. Don't forget the giftboxes! After getting all five parts, you'll turn the Marine Mobile into a fearsome beast and complete the modification mission.

Shortly after you come out of the cave at the beginning, there will be a scout who was not there before. Equip the Rotten Egg Launcher, then talk to him. If you can shoot down ten crows within fifteen seconds, you'll get his GPS, which acts as the last of the sleigh parts. Do yourself a favor: aim in the general direction of where the crows are going and fire like mad to get a bunch at one time. You should just be able to get ten crows within the allotted time.

With all five sleigh parts collected, you'll finally be able to access the sleigh and play the final level, but we're not done yet. I use the Grinch Copter to destroy all those pesky mid-air giftboxes in the first and third sections of the level...especially the third. The third section has some areas that I usually wouldn't be able to reach without the Grinch Copter, including the top of the waterfall, which has some well-hidden giftboxes, and the platform above the Mayor's Villa. 

As for the mission with the scarves, we have the Grinch Copter to take care of that. When it comes to the scout up on the platform above the Villa, you'll need to breathe on him with the bad breath attack, then shoot at him repeatedly with the Rotten Egg Launcher while he is stunned and knock him off the edge for a scarf. This is also true of the scout near the Mayor's motorboat, so stun him and knock him off the dock! There's one guy who flies around, and you'll need to catch up to him and hit him with the bad breath attack so you can land and get the scarf below. There's also the scout on the stump that involves that big log, which we've done in the past. Finally, there's one guy near the shore, and you'll need to breathe on him with the bad breath attack to get his scarf. When you have all five scarves, go back to the old guy in the cave. You'll be able to smash his giftboxes and complete one of the missions.

Remember that see-saw platform? Stand on the platform with Grinch, then press Select to call Max so he can get the rope. When you have it, get to the Mayor's Villa disguised as a scoutmaster using the big rock and the see-saw (you'll need to shoot the stick holding the platform to bring the rock down again), and the guard will get out of the way. Tiptoe to the bed and press Triangle when the game tells you, and you'll drag the Mayor out of the villa and off into the lake and complete the mission related to it. 

At this rate, we have all the presents smashed and 96% of the game complete.

Monday, May 26, 2025

PrinceWatercress plays The Grinch (PS1) - Part 20 of 22


...and that's three areas down! Now to take care of Wholake so we can get the final collectibles and beat this bad boy!


By deactivating the power station, we also got rid of the electric barriers, so we don't have to worry about deactivating them, finding out where we are and then running and hoping we get past before the barriers come back on. This makes the area so much easier the earlier you do it, and I'm amazed that I put up with it for so long.

I also take care of a giftbox that I missed in the power plant as well as one near the power plant wall.. Go me. Good thing I have the shortcut as well as the Grinch Copter, as both make it so much easier.

The big thing we need to deal with is the area behind the fence where we pumped the gas in. There is a set of open shutters, and if you look at them with the binoculars, you'll get a hint as to where to put the chess pieces in relation to where they are from the front of the building, with the light brown square telling you exactly where they should be. The one in the back needs its piece in the bottom-right corner square; the one to the left needs its piece in the top dark square, and the one to the right needs its piece in the left dark square. If you get it right, you'll get another sleigh part.

While you're in that area, look around for giftboxes, and use the Grinch Copter to get the ones in the air. You'll also need to squash two more block with lever-controlled weights to find two of them.

And with that, that's the dump done. Now for Wholake...

Sunday, May 25, 2025

PrinceWatercress plays The Grinch (PS1) - Part 19 of 22


It took us a while, but we finally have two of the game's four levels absolutely completed.


Now that we have the Grinch Copter, you can use it to destroy giftboxes that are in the air, as there is no other way to destroy them. Just equip the Copter, then hold Circle to fly. You'll fly for as long as you have rotten eggs. If you hit any giftboxes with the spinning blade, they will be destroyed.

When you enter Downtown Whoville, you'll want to shoot the back of the van near the Christmas tree in the town square with the Rotten Egg Launcher when the doors in the back are open. If you can do that enough times, you'll get another sleigh part. With this and the giftboxes taken care of, Downtown Whoville is now complete.

Turns out, you could slime the horns playing the music in Downtown Whoville with the Slime Shooter.

When you enter Whoforest now, there will be a guy who wants to race Max to the cable car. This guy will try to take shortcuts by jumping (which Max cannot do), but if you have the route to the cable car with Max memorized, you can edge the guy out for another sleight part.

I finally found out that once you breathe on the snowball throwers here, you can pancake them to get their giftboxes. As for the civic center, the guys who dance around also have giftboxes, but you need to knock them off the ledges, then pancake them while they're stuck in the ground to get them. And the monster we snuck past on the way there? You can breathe on him for a giftbox.

You'll need to use the Grinch Copter in the cable car area to destroy some mid-air giftboxes, as these will more than likely be the last ones you will have left. That's Whoforest complete now!

Saturday, May 24, 2025

PrinceWatercress plays The Grinch (PS1) - Part 18 of 22


In this entry, we finally head underwater.


Back at Wholake, the Marine Mobile will be waiting for you at the start. When you press Triangle to get in, you'll be underwater. The D-Pad lets you steer, ascend and descend; X lets you accelerate, Square lets you accelerate faster, Circle lets you jump to the surface, and R1 lets you dive back into the water from the surface. You can always go back to the Gadgets menu while the game is paused to refer back to the controls if you need to.

There is a fish that you can talk to, and he will ask you to collect ten pearls in 45 seconds for a "twin-end tuba," whatever that is. If you accept, be ready to line yourself up with the pearls while moving as quickly as possible to get all ten pearls within the time limit using both of the acceleration buttons. Moving the Marine Mobile around feels very machine-like, and it takes a little while to get used to. If you can pull it off, you'll get one of the sleigh parts.

The sea cows will eat the kelp on the ocean floor, and you can bump into them. They are much like the turtles from Sunny Beach in Spyro 2: Ripto's Rage, and if you bump into them so that they are near another bunch of kelp, they will go to that kelp and eat it. This will allows you get the giftboxes and other things trapped in the kelp, including one of the parts for modifying the Marine Mobile. Just be careful when doing it, as it is possible to accidentally glitch a sea cow into a wall. If that happens, leave and re-enter the area.

Thankfully, accelerating into giftboxes with turbo speed here will break them. Be careful when running into things; if you hit walls at turbo speed, you'll take damage.

There are flashing things swimming around, and despite what I initially thought, they actually don't hurt you. They serve another purpose, but I don't know what that purpose is...yet.

Be sure to ascend to the surface of the water; you'll be able to find more giftboxes up there. Hitting the R1 button to do a surface jump will destroy the giftboxes suspended in mid-air. You'll need to check the surface for one of the blueprint pieces for the Grinch Copter, which you should have all the pieces for and should immediately build once you have them all. The Grinch Copter allows The Grinch to fly around in the air for as long as he has Rotten Eggs to power it, and it can allow him to destroy giftboxes suspended in mid-air.


Friday, May 23, 2025

PrinceWatercress plays The Grinch (PS1) - Part 17 of 22


The Sonic Scarecrow "puzzle" is 100% Grade A ass, and I did it so you don't have to.


By shooting the skinny-looking sticks holding up the platform with the Rotten Egg Launcher, you can bring down the rumbling rocks. A rock will land on a nearby see-saw-like wooden platform, and you can pancake the empty end to launch yourself onto a wooden balcony. This is the entrance to the Mayor's Villa, but we can't do much there...yet.

Off to the side, you'll need to tiptoe up to the edge of a tree branch for the Grinch Copter blueprint piece. From there, you can jump to some wooden platforms which lower with your weight. Be careful jumping from one platform to the next so you don't accidentally drop into the water...which always takes you back to the start if you do, which is a major annoyance. On the other side of these platforms, which I use the Rocket Spring for in order to ensure better landings, there is a guy who wants scarves from the five Scouts in this section, and in return, we'll get something useful. We won't be able to do this yet, which also means that the giftboxes in his home will remain unsmashed...for now.

In order to go between sections of Wholake, you must be dressed as a Scoutmaster. If you're in the regular Grinch form, you'll be given no entry or re-entry.

To get the boats that are in the water, you'll need to hang onto the cranks that they is tied to and crank them so that the boats are dragged back onto the shore. That way, you can drill a hole into them.

If you pancake the moose, you can get giftboxes out of them.

When you complete enough missions in all four worlds, The Grinch will look down upon Whoville, who surprisingly has not fallen into despair from his antics yet, and after knocking Max into a wall and causing snow to fall on him and give him an inadvertent Santa beard, The Grinch gets an idea. The Grinch will make a sleigh, and use that to wreak more havoc on Whoville...if you can get all the parts for it. From here, the door leading to the sleigh room will be unlocked. Thankfully, there is a list after the Wholake missions that hints at where the missions are and what part goes to which one.

I finally found out what the Sonic Scarecrow does. As it turns out, it does scare nearby crows...for eight seconds. The crows in question are hanging on a branch that you need to swing off of to get a giftbox and one of the blueprint pieces for the Marine Mobile Blueprint 16. Unfortunately, the developers thought it was a great idea to complicate the swinging controls by having two elevations instead of just the one, which proves that just about every game in existence does this better - and by better, I mean right, and by right, I mean correctly - but also makes this so much harder than it needs to be. Not surprisingly, there's a rant after this, and is starts right here. You have to be both quick and perfect, and these two things do not mix very well in regards to how the branch swinging controls in this game work. I was beyond pissed having to do this one, and I got no pangs of satisfaction from getting it done. The fact that you have to do this to complete the game 100% and roll credits does not help.

The Marine Mobile lets you go underwater, but you'll only be able to use it one place: the cavern where Wholake starts. Once you build this device, you'll be able to dive into the water inside the cave and accomplish more in the game.






Thursday, May 22, 2025

PrinceWatercress plays The Grinch (PS1) - Part 16 of 22


The box bounce part was absolutely annoying. But just wait until I find out what the Sonic Scarecrow is for!


As long as you're in the Scoutmaster uniform, the scouts in the second section won't bother you. Of course, other adults involved in Scouting won't be so kind.

Pushing the rock off the cliff gives you a piece of the blueprint for the Marine Mobile.

The skunk will spray at you if you get too close. The bug zapper will zap you if get too close, but if a bug is chasing you around, it will zap the bug. The bugs do damage you if they see you and catch up to you, which can suck.

The boats will be in this second section, and you'll need something to drill a hole into them.

When Max goes through the hole in the blue building, he will knock some paint over, and he will look like a skunk. Find the skunk as Max, and you'll get its attention. Lead the skunk to the Scoutmaster blocking the dark blue building. This will scare the Scoutmaster off, and you can get what was behind him: two boats, a Marine Mobile blueprint piece behind the building and the fourth and last Heart of Stone in the game.

Watch out for the moose, as they will charge at you if you get close enough to them.

This part. This part right here. You're forced to jump on all of these in order to break them, as the Rotten Egg Launcher doesn't do anything, and if you fall into the water from point A to point B, you have to keep going until you finally break them all to get credit for them. If you think that's bad, the next video has something even worse.

For this part, you'll want to follow the groundhog around and pancake the groundhog when it comes out of the ground. By doing this, you'll get back one of the giftboxes that the groundhog stole, which you'll need to pancake to get credit for. The more you pancake the groundhog, the faster it goes. When you pancake the groundhog enough times, you'll get all the presents that it stole.

Above where the groundhog was is a red building. Next to that building is the Sonic Scarecrow, which is the even worse thing in the next video that I mentioned while talking about the box bouncing part that frustrated me to no end. Inside the red building is the drill, and you'll need that to drill holes in the boats to complete one of the missions here.

Remember the climbable wall near the start? Turns out there is a rope that you can grab onto with the help of the Rocket Spring, and climbing it all the way to the left will take you to a giftbox that you can destroy with the rope spin. Dropping down at the end takes you to a tent, a Marine Mobile blueprint piece and a giftbox.

At the North Shore, there is a path leading to the Mayor's Villa. The branches near the entrance lead to a giftbox. As for the path to the Villa, there are new things that you can do. The cranks can be jumped into, and spinning readies the big log trap. There is a guy on the stump, and if you crank up the trap to back up the log, shoot the beehive above him and then hit the nearby button, you'll knock the guy into the water. We'll have to do this for something later...

The scouts in the area have slingshots that they will shoot at you with if you get close enough to them while not in the scouting uniform. 

There's a platform with rumbling rocks on it. Hmmm...

There's a weight involving a boat, but I don't how to use it...yet.

There are also branches to swing on near the waterfall, and there are also giftboxes in that area.












Wednesday, May 21, 2025

PrinceWatercress plays The Grinch (PS1) - Part 15 of 22


In this entry, we finally take a look at the fourth and last level of the game.


Your missions in Wholake are as follows: putting thistles in ten pairs of shorts, sabotaging ten tents, drilling holes in ten canoes, modifying the Marine Mobile (which you'll need to unlock to even do), hooking The Mayor's bed to the motorboat, and squashing all the giftboxes.

As soon as you enter Wholake, be ready to sneak out of the cave you start out of, as bats will swoop down at you.

If you jump into the lake, it is instant death before you get re-spawned back at the beginning of the stage.

You can climb the wall near the start with the Octopus Climbing Device. If you shoot the beehive near the sleeping beast, you can get the beast away from the tents.

To sabotage the tents, all you have to do is pancake them.

Shoot at the scouts with the Rotten Egg Launcher to get them out of the way and get their giftboxes.

The Porc-Who-Pines - which look like echidnas with braids - drop thistles when shot. You can collect the thistles, then shoot them at the shorts on the clotheslines. Thankfully, the Porc-Who-Pines come back when out of camera shot.

You won't be able to cross the bridge to North Shore unless you have a Scoutmaster's outfit. You'll need to cross the bridge near the cave at the start, jump up the branches, then Rocket Spring to the roof of the hut at the top and drop down the chimney. You'll see a guy stuffing his face; hit him with the bad breath attack to make him mad and start a boss battle.

The Scoutmaster will shoot at you with a slingshot three times. Run in a circle to avoid the shots. After the third shot, hit him with the bad breath attack as he reloads. You'll get the hat. You'll then have to deal with this attack three times again, then breathe on him a second time with the bad breath attack to knock him down. Pancake him as he is down on the ground to get the shirt. After this, he charges at you. You'll need to run up to the moose heads near the entrance, then jump out of the way so he crashes into the wall. When you do this with both moose heads, a moose head will fall on him, and you'll take his shorts. Now the uniform is complete!

When you have the Scoutmaster's outfit, you can enter the North Shore area. Just get in the nearby changing booth, which looks like an outhouse, and change clothes inside. The controls are the same as with the phone booths and the Who Cloak in Downtown Whoville. When you enter, watch out for the crows, and run away when they dive at you.














Tuesday, May 20, 2025

PrinceWatercress plays The Grinch (PS1) - Part 14 of 22


In this entry, we finally explore the inside of the power plant. Also, Windows decides to mess with newly applied (at the time) in-system noise reduction settings regarding the microphone. That gets fixed before next time.


Be sure to check the bottom of the power plant before making your way up for Nitro Eggs, rotten eggs, and giftboxes.

The guys with the shock sticks will shock the metal floors if given the chance. You'll need to hit them with the Slime Shooter and get up to them to hit them with the bad breath attack before they shock the floor and do a lot of damage. Remember that they will jump around when you aim at them with the Binoculars and the Slime Shooter.

Some of the climbable walls will be electrified. You can slime the walls with the Slime Shooter and slime a portion of the wall so that you can climb straight up. The slime will dissipate after a while, so you'll want to get up the wall pronto. Also, if you have to backtrack, jump off the edge in case there's an electrified wall below; just dropping down will get you shocked.

The Slime Shooter can also be used to take out the cameras. This will ensure safe passage through some doorways.

The sentry robots are back. Take them out with Nitro Eggs.

Shoot the green buttons with the Rotten Egg Launcher to turn them red and turn off the generators. There are four generators in all, you'll turn off all the power in Whoville and complete one of the missions. You'll also unlock the Grinch Copter blueprint piece at the bottom, although you'll be forced to the exit and then forced to re-enter once you shut off all four generators. You'll also unlock a shortcut to the central dump next to the Mount Crumpit vacuum tube so you don't have to take the long way back and forth.

Some green buttons will deactivate power lines, and you'll want to shoot those buttons to deactivate the lines so you can shimmy across when necessary. If you don't see the button immediately, look around in the immediate vicinity; you'll find the button eventually.

For some reason, the frame rate chugs in certain spots, especially if you don't have all the generators shut off.


Monday, May 19, 2025

PrinceWatercress plays The Grinch (PS1) - Part 13 of 22


In this entry, we finally enter the power plant section of the dump area.


Back at the dump, you'll need to head back to the metal doors. If you haven't already, slime the things that look like security camera to the sides of the doors with the Slime Shooter, do it now. After that, the floor near the door will no longer be electrified, and you can climb up the doors with the Octopus Climbing Device to enter a new area.

You'll be spending a bit of time in this area just to short-circuit the power plant, so be ready to look around and destroy any giftboxes that you see.

The guys with the shock sticks will electrocute you if you get close enough, but you can defeat them with your bad breath. Use the Nitro Eggs lying around to destroy the robots.

Pancake the grates to get to the giftboxes below. Also, watch out for the steam coming from the wall pipes; it will hurt you.

Keep hitting the wind activated switch with the bad breath attack to get some platforms moving and get up to the top of the towers. Hit the green buttons at the top of the tower to deactivate the power lines so you can get across without getting shocked. Watch out for guards, as they will see you, so be ready to hit them with bad breathe.

You'll find a red button behind the protection field. Switch to Max to step on and activate it, then hit the rest of the nearby switches that turn red with Max (it does not matter which order, as long as they turn green). You'll soon be able to turn off the protection field and get The Grinch closer to the power plant.

You'll soon have to Rocket Spring up to some more towers and hit some more green buttons with the Rotten Egg Launchers. As for the rat guards on the lines, you'll need to destroy them with the Rotten Egg Launcher. At the other side, you'll have to hit more switches with Max. 

You'll soon be able to head downwards and find three turbines. You'll need to activate the wind activated switches with the bad breath attack to get the turbines powered up so you can use the turbine blades as platforms. Use your shadow to ensure that your jumps are good, and watch out for the sudden camera change on the other side.

At the power plant entrance, drop down for some giftboxes, then get back up and use the power line to drop down into the middle area, destroy the giftboxes there, then hit the green button on the tower with the Rotten Egg Launcher. The switch will open the door to the power plant, but it's a trick, as you're not going to be able to get there in time due to the timer not having enough time for you to get there anyway. Head to the door, anyway. From the door, find the green button on the tower, then use the Binoculars and the Rotten Egg Launcher to hit it. You'll then be able to enter the power plant.


Sunday, May 18, 2025

PrinceWatercress plays The Grinch (PS1) - Part 12 of 22


We make some big progress with Whoforest before running out of ideas as to what to do again...


The stalactites on the ceiling can be shot down with the Rotten Egg Launcher. This is how you get the blueprint piece encased in ice mentioned in the last video, and it's for the Grinch Copter. You'll need to shoot two more to open up the other half of the cave.

Remember that weird looking wall in the cave that looked like an ice cream sandwich that I tried to climb with the Octopus Climbing Device? You actually have to jump into the flat part on the top and grab onto it, then shimmy left. There's a Grinch Copter Blueprint piece on the other side.

The beast at the top needs to be breathed on; otherwise he will keep throwing rocks down. Break the nearby ice wall to find a platform with a guy in a green bodysuit, breathe on him to get his giftbox, then swing to the other side for more giftboxes and the final firework.

When you get all ten fireworks, you can approach the cake, press Triangle to place the fireworks, then enjoy the explosive results.

We're done with this area (for now, but not permanently), so let's take the cable car now that we have the access card. You'll have to deal with more green bodysuit enemies as well as snowball throwers. The Third Heart of Stone can easily be found. 

One of the enemies drops a giftbox that falls off the ledge onto the ground below. Keep that in mind when taking out all the enemies for their giftboxes in the cable car area.

A beast blocks a small cave with presents that only Max can access. Wait for the beast to swing, then breathe on them. (No wonder I was getting lucky with the beasts.) There is another small cave for Max near the ski lodge at ground level that contains a Grinch Copter blueprint piece.

To slime The Mayor's skis, there are two spots with snow hanging off of them. Shoot either of them as the dog is underneath, and when the dog is buried in a snow, you'll see a timer. Use this time to slime The Mayor's skis to complete one of the missions as well as get the nearby Grinch Copter blueprint piece. If the dog sees The Grinch, the dog will charge; if the dog touches The Grinch, it's instant death.

There are giftboxes in mid-air that you won't be able to get with the Rotten Egg Launcher. You'll have to come back later for them.

Watch out for the falling icicles near the ski lodge while pancaking giftboxes; they hurt.






Saturday, May 17, 2025

PrinceWatercress plays The Grinch (PS1) - Part 11 of 22


With Octopus Climbing Device in hand, we head back to Whoforest.


Back at the Whoforest, we can go back to the house with the locked chest back at the beginning, trap the bees blocking the chest with the Slime Launcher, then pancake the chest to get the Cable Car Access Card. This will let us use the cable car and access another area of the Whoforest.

With the Octopus Climbing Device, you can climb up the ice wall. This will allow you to enter the White Mountain Civic Center. The lever will active the bridge, but you will only have a limited time before the bridge goes back down.

There are giftboxes encased in ice. Pancake their icy prisons first, then destroy the giftboxes from there

At one point, you'll need Max to enter a small hole in a door. Max can break giftboxes just by running into them. 

The targets with the fireworks must be shot with the Rotten Egg Launcher, and you'll need to collect the Firework that the targets drop after you hit them. 

The Whos in the green bodysuits shoot at you with ice guns that will freeze you in place, and you'll need to move the D-Pad all over to break free. If you can breathe on them with your bad breath attack, you can get rid of them and also get them to drop a giftbox.

The cave beasts are back, and you'll need to be ready to deal with them. There is a big one that you'll need to tiptoe past, or else you'll get smacked backwards every time you approach it.

The dancing guys have targets on their chest, and you'll need to wait for them to stop moving before you can hit them in the chest with the Rotten Egg Launcher and knock them off the platforms. You can then pancake them to get giftboxes from them, although I don't figure that second part out...yet.

To get rid of the guy blocking the door to the cake, you'll need to hit both sides of the sign above the doorway he is blocking with the Rotten Egg Launcher. When you pull that off, the sign will knock the guy out on the way down, and you can get a giftbox in addition to access to the cake. 

If you can sneak past the bats, you can enter a cave where there are some climbable walls as well as plenty of giftboxes. There is a blueprint piece encased in ice, but you won't be able to pancake it to break it out. You'll need to do something else.

Breakaway bridges can break when you run across them, but will stay intact if you tiptoe across.

You'll need to tiptoe across the log to get to that one firework. Walking across the log will cause you to fall down.

The weird looking part of the wall that looks like you can climb on it actually has a ledge inside of it. You'll need to jump into the ledge with the Rocket Spring to grab it and shimmy across with the D-Pad, although I don't figure that out...yet.


Firework 1 (collected here)





Friday, May 16, 2025

PrinceWatercress plays The Grinch (PS1) - Part 10 of 22


In this entry, we head to the dump and shave the dump guardian, then build the Octopus Climbing Device.


It's time to enter the dump.

The ground with all of the blast marks is a minefield, basically making the floor lava. If you land on the ground full of blast marks, you'll be sent all the way back to the entrance.

You'll need the Rotten Egg Launcher, the Rocket Spring and the Slime Shooter for this part. The Rotten Egg Launcher will be used to shoot down all the mattresses that are suspended in mid-air so you can bring them down and use them as platforms. The Slime Shooter is used to disable the sentry robot at the entrance to the dump temporarily, allowing you to enter the dump proper. You'll have 60 seconds to get to the other side of the dump.

Once you've got access, however, you can't simply waltz in there. This is where the Rocket Spring comes in. You'll need to launch yourself from one platform to another with the Rocket Spring, and if you land on the ground with the blast marks at any point, you'll be forced to start over from the entrance, and you'll also have to re-slime the sentry robot. There are Rotten Egg plants near the entrance that you can refill with is, and there are a few in the dump itself for just in case.

When you get to the other side, you'll want to get to the orange hut to the side. You'll find another blueprint piece for the Octopus Climbing Device on the outside as well as the scissors on the inside. You'll need the scissors to shave the dump guardian. 

At the big orange house, you can find another Octopus Climbing Device Blueprint piece as well as one of the four Hearts of Stone that the game has. When you enter the house, you'll want to sneak at all times, as you don't want to wake up the dump guardian. Be sure to look around the stairs for the last blueprint piece for the Octopus Climbing Device, then sneak up the stairs to get up to the dump guardian without getting caught. Sneak up to the dump guardian with the scissors to give him the shaving of his life and complete the shaving mission. Getting this done not only gets rid of the dump guardian, but it also gets rid of the sentry robot at the beginning of the area, so you'll never have to deal with them again.

If you want to check your work quickly and easily, summon Max with Select and have him run around. He can pick up collectibles and Rotten Eggs, so if you missed something, you can still grab it. The mines also don't hurt him. You're done in the dump, so step on the mines for a shortcut back.

With the Octopus Climbing Device, you can climb on certain walls by jumping into them and pressing Circle when the device is equipped. If the device activates, you can climb on it. From there, you can control The Grinch with the D-Pad, and you can pull yourself up a ledge by holding Up on the D-Pad and pressing Circle. If you press Circle while anywhere else on the wall, you will drop down. The device will constantly use rotten eggs the more time you spend on the wall, so you'll want to know where you're going and get there quickly.

With 750 giftboxes destroyed, you can play the Spin' n Win mini-game. There are three difficulties, and you have sixty seconds to swing from one end of the area to the other. If you get to the end, you don't win anything. This mini-game - and the other two you can unlock - are just for fun. If you fall at any point, it's back to the start. 



Thursday, May 15, 2025

PrinceWatercress plays The Grinch (PS1) - Part 9 of 22


It didn't take long at all to get a ton of missions done in the junkyard. Next stop: Who Lake.


Some of the pipes have little rods that you can swing on. If the rod isn't moving into the pipe, switch directions and then swing. This is how you link the pipes and conduct the gas down to Who-Bris' shack. Some of the pairs of pipes look like a bent big tubes of toothpaste sticking out of the ground with a shinny T-shaped next to it, and you'll have to shoot at the skinny ones with the Nitro Eggs to spin them into place. These pairs of pipes are also part of the gas conducting mission. Some of the pipes will also be in the shafts with the buttons that temporarily turn off the force fields.

In order to get that blueprint in the area with the rats, you'll have to shoot down the vent cover with a Nitro Egg. You can also push the big pipe section into the rest of the piping as part of the gas conducting mission. As for the platforms in that area that were being held up by cranes, you can shoot them down with the Rotten Egg Launcher to place them over the gaps, then lead the rats over to the pipe where you just found that blueprint piece with Max. When you bring all ten mice over to that pipe, you'll infest the Mayor's house and complete that mission.

By shooting what look like laser cannons at the steel double doors with the Slime Launcher, you can deactivate the nearby electrical trap and get the giftboxes. Also, you can destroy the giftboxes near the electrical gates with Nitro Eggs.

Apparently, by linking enough of the pipes, you'll get rid of the steam blocking your way to the blueprint piece. Beyond the blueprint piece is the last food and the last robot. The vent with the green arrow pointing downward towards it is where you need to place the parts of all ten destroyed robots in order to feed the computer.

You'll also find a pipe puzzle. Go up to the valve wheel and turn it off to keep the steam away from the lower-left lever. From there, pull the lower-left lever down. Pull the lower-right lever up, then pull the upper-right lever. Pull the lower-left lever back up, then pull the upper-right lever again. All that's left is to bring the pipe that was brought up back down, so pull the lower-left lever. Turn the valve switch so the steam is on, and the mission is done. 

When you complete enough missions, you'll unlock Who Lake, the fourth and final level of the game.














Wednesday, May 14, 2025

PrinceWatercress plays The Grinch (PS1) - Part 8 of 22


In this entry, we start our journey into the Whoville Dump. There's quite a bit to do and just as much to figure out, as you can see.


In this video, we start exploring the Whoville Dump. Here, your missions are: stealing food from birds, feeding the computer with robot parts, infesting the Mayor's house with rats, conducting the Stinky Gas to Who-Bris' shack, shaving the dump guardian, short-circuiting the power plant, and squashing all the giftboxes. There are also a pair of scissors to collect for later.

The first thing you will notice are the red Nitro Eggs. These are more powerful than your rotten eggs, and you can carry up to five of them. These red ruby eggs will allow you to destroy the robot sentries that are circling around the pipes leading to the switches, as well as destroy the robots that are moving around for their parts.

Watch out for steam. The steam will damage you if it touches you, and it will come out of vents and pipes that are all over the place.

Birds will be surrounding the food items that you'll need to collect. If you see them, you'll need to shoot at them with the Rotten Egg Launcher to get them out of the way so you get the food. If they take the food, wait for them to come back down before shooting at them again; that will bring the food back so you can pick it up.

The robots with the green jewels on their chests - some of which will be moving around with boxes - can be destroyed for parts. You'll need to hit them with the Nitro Eggs to do this, and you'll want to do it from a distance, as they will move up to you and shock you if they see you.

The sphere-shaped sentry robots guard the pipes. Some of them will be covered, and you'll need to drop down them to find some giftboxes to pancake as well as a button to jump on. The buttons will turn off the force fields blocking the path to other parts of the junkyard, but only temporarily, and you'll really have to memorize where you need to go, memorize where you need to stand in order to get back aboveground with the Rocket Spring, then hoof it in order to get to the other end before the force field comes back. Memorizing exactly where you need to go is essential, as the game really only gives you just enough time to get past where the force field was. Getting out of the shaft is easy: you'll have to stand on the oil slick on the floor and use the Rocket Spring there to get out of the shaft.

The force fields shock you if you touch them, so you have to get rid of them with the switches in order to really move around in this level. Even worse, while you're down in the areas with the buttons, there will also be frayed wires with electricity coming out of them. These wires will shock you, and you'll want to avoid touching them as you get out of the shafts where the buttons area, as getting shocked will cost you valuable time.

There is a whole area full of rats. The rats will follow you if you're playing as Max in that area, and there are also wooden planks on cranes above the area, too. Hmmmmmm...

There are levers that activate a crusher in this level. The lever pulls the crusher up and also brings it down, and if you bring the nearby block over to where the crusher comes down, you can get a giftbox out of it.

There is a guy on top of one of the shaft entrances. To get rid of him, you'll need to shoot a Nitro Egg at the wrecking ball. The wrecking ball will swing by and knock the guy out of the dump.

If you die, you get sent back to the start of the current level. You have infinite lives, so don't worry about that.

There is a set of metal double doors, but at this point, I don't know what to do regarding it...yet.
















Tuesday, May 13, 2025

PrinceWatercress plays The Grinch (PS1) - Part 7 of 22


We've unlocked the third world in the game after only a handful of videos! We're really making some headway here!


It's time to head back to the Whoforest, now that there's no more to do in Downtown Whoville (for now).

Now that we have the Rocket Spring, we can take the beehives to the roofs of the rest of the cabins and throw the beehives down in them. Just make sure the "Drop It In!" prompt in on screen before you press Triangle.

Once you throw beehives in all ten cabins, you can then walk in through the front door of each and every one of them. There will be giftboxes to pancake and blueprints to collect, but watch out for the bees! The blueprints for the Slime Shooter gadget will all be in the cabins, so if you miss any, go check the cabins again.

One of the cabins has a locked chest. We'll be able to open it eventually.

You can use the Rocket Spring to get on top of the snow cannon. Smash the giftboxes, then press Triangle at the hole at the top to drop the glue in and gum up the works.

At this point, we've done enough to unlock the Whoville Dump, the third level of the game.

The Slime Shooter, when unlocked, will let you shoot slime at anyone or anything. Hold the Circle Button to charge it up, and when the charge gauge is full, release the button to let loose a glob of slime. In Downtown Whoville, you can use it to cover up the horns playing the music and get the giftboxes near them more safely (assuming you haven't gotten them already), and you can shoot slime at the police officers to get their giftboxes and get them out of your way.

To get the giftbox at the top of the Christmas tree in the center of Downtown Whoville, you'll need to aim at it with the Binoculars and shoot it with the Rotten Egg Launcher to knock it down for pancaking.
















Monday, May 12, 2025

PrinceWatercress plays The Grinch (PS1) - Part 6 of 22


In this video, we get all of the missions in Downtown Whoville complete. The giftboxes, however, will be a different matter.


Now that City Hall is open, we might as well go in there.

The door at the bottom leads to a conference room. Press Triangle to open the doors here. On the walls, one of the file cabinets will be a little taller than the others, and you can pull them out by holding Triangle and using the D-Pad to get Binoculars blueprints. Congratulations, you've found the rest of the blueprints for the binoculars.

At the upper floor, you'll want to sneak around and stay behind the columns so that the security guards do not see you and kick you back to the entry room. Enter the rooms that you find to look for giftboxes and other important items. Behind a set of brown cabinets that you can push out of the way is a safe. Pull out the safe, then pancake it from above to get the hammer and chisel. You'll be needing these soon.

Across from where you find the hammer and chisel is the Mayor's statue, which is protected by security lasers. You can jump over them to get to the statue, but if you use your bad breath attack where the lasers are supposed to be, you can expose the lasers. Be careful as you not only get to the statue, but also pick up the Grinch Copter blueprint that is here.

When you get to the statue, get behind it and press Triangle at the button you find to deactivate the security system and turn off the lasers. Since you have the hammer and chisel, you can now stand at the front of the statue to vandalize it and complete the statue defacing mission. You're done in city hall, so you might as well leave.

The Rocket Spring will allow you to get a few giftboxes in slightly higher locations in Downtown Whoville, including some of the ones that are handing from above. For those, you can Rocket Spring and bounce on them to easily pancake them. You still won't be able to get the even higher ones easily.

Remember the orange building guarded by the policeman? That's the Countdown-to-Christmas Tower, and now that you have the Rocket Spring, you can leap up to the doorway above the lever and grab the handles to pull the door open and get to the next level. From here, you'll have to pull some levers in order to get some gears in position so that they open a door when they turn. When that happens, you can take the elevator to the next floor. B e ready to solve lever puzzles and smash the occasional giftbox.

For the first floor, pull the left lever up, the center lever up, and the right lever down. When you jump on the red button, the gears will be able to open up the second level.

For the second floor, pull the right lever down and the left lever down, then jump on the red button to lower the platform. Push the block in the room onto the platform, then pull the right lever back up to get the platform running when you jump on the button again.

For the third floor, push the block in the room towards the big gear that is sticking out, then jump on the block and push the gear with Triangle and the D-Pad. Pull the right lever down, then jump on the red button. This will move another gear into place. At this point, you can push the block onto the platform. Pull the center lever down, then pull the left lever up. After that, pull the lever near the elevator that is by itself down.

At the top floor, press Select to call Max and have him go through the hole in the door. Move to the hammer to grab it, then get the Grinch Copter Blueprint. There will be a picture above the blueprint; it will signify the order in which you need to hit the five bells in the previous room from left to right, and it is different each time you play. To hit a bell, you'll need to stand under the shadow of the bell and launch yourself into it with the Rocket Spring. The green lights above the next door will light up as you get the sequence right.

In the next room, pancake all the giftboxes and get the Grinch Copter blueprint, then use the hammer near the bell man to hit the bell man. This will cause the bell man to wake up and set the time to three days instead of thirty, and that will complete the Christmas timer mission.

Once you unlock the Binoculars, you can zoom in and out with Triangle and X, respectively, while in the first-person view.





Sunday, May 11, 2025

PrinceWatercress plays The Grinch (PS1) - Part 5 of 22


In this entry, we finally have an idea of what to do next in Whoforest, then we head back downtown to take care of a few missions there.


At the start of the video, I have to go up to the upper reaches of the other area and shoot the spinning target next to the cabin at the top of the big tree you can enter the underside of by going into first-person view and shooting the spinning target with the Rotten Egg Launcher. By doing that, an elevator will lower to the bottom of the tree, and you can get on the elevator and press Triangle to ride it to the top. This will take you to some giftboxes, the last cabin and the ninth and last blueprint for the Rocket Spring. Be sure to take the elevator back down, as you'll need to use the elevator later. 

With the Rocket Spring blueprints taken care of, you can head back to Mount Crumpit and build the Rocket Spring. To switch between gadgets, hold R1 and press Left and Right. The Rocket Spring, when used, allows you to jetpack yourself to higher areas. Hold Circle to charge it, then let go to rocket yourself upwards. It takes four rotten eggs for a full charge. 

With this out of the way, it's back to Whoville, as we have things that we can do now. Believe it or not, you can now shoot rotten eggs at the windows that open and close with the Rotten Egg Launcher. If there is a green cloud coming out of the window, that means you've already hit that window.

To advance the Countdown to Christmas clock, aim at it with the Rotten Egg Launcher in first-person view, then shoot a rotten egg at it. This will advance the clock to 8 PM and open the doors to city hall. 

There are some giftboxes that you can shoot down with the Rotten Egg Launcher, but they have to be on the surface of a roof in order to be destroyed.











Saturday, May 10, 2025

PrinceWatercress plays The Grinch (PS1) - Part 4 of 22


In this video, we head to the Whoforest and get some things taken care of, but we end up at a loss when it comes to everything we can do.


Let's get stuff done in Whoforest! Your missions are as follows: making ten Christmas trees droop, sabotaging the snow cannon with glue, putting ten beehives in ten cabins, sliming The Mayor's skis, replacing the ten candles on the cake with fireworks, and squashing all 750 gifts. You also have two items for this level: a bucket which I'm assuming holds the glue, and some sort of magnetic keycard.

If you jump onto the cabins and approach the chimneys, the game will tell you that the chimneys are, in fact, chimneys. If you shoot the beehive on the non-Christmas trees, you'll be able to knock a beehive down. You can then walk into it to grab it. You'll have fifteen seconds to figure out what to do with it, which is to take it to the chimney of a cabin and press Triangle to drop it in the chimney. When a beehive is thrown down the chimney, smoke will stop coming out of that chimney, so you can tell at a glance if you chucked a beehive into it.

If you fail to get to the chimney in time, or if you drop it away from a chimney, bees will come out of the beehive. They're going to hit you no matter what, so be ready to waggle the D-Pad left and right repeatedly until the bees leave you alone.

When you approach the Christmas trees, Whos in red coats with flamethrowers will suddenly show up to protect them. Hit them from a distance with the Rotten Egg Launcher, then move up to the tree and kill it with your bad breath. The tree will die, and the Who with the flamethrower will sob before disappearing.

You won't be able to climb up the ice walls until you get another gadget.

To get rid of the big brown creatures that come out of the holes in the ground, hit them with your bad breath. You'll not only get a giftbox from them, but you'll never see them again afterwards. If they are uncooperative, stun them with the Rotten Egg Launcher. Sometimes they'll be out in the open; other times they will appear when you approach their holes.

The guys who throw snowballs can be hit with the bad breath attack. This will cause him to fall into the snow and drop a giftbox. I didn't know this at the time (and I didn't know this until much later in the Let's Play), but you have to pancake them afterwards while they're feet up in the snow to get another giftbox to smash and get rid of them for good.

The branches are necessary to get to the upper level where some of the cabins are as well as where the snow cannon is. This is where it really becomes apparent how needlessly complex the swinging controls are. Once again, it's all in the feet.

Close to the snow cannon is an ice wall you can destroy with the Rotten Egg Launcher, and inside is the glue bucket. We won't be doing anything with this bucket of glue...yet.

There was actually a target at the top of the tree platform that I could hit with the Rocket Egg Launcher (the same tree that had those weird red markings when I was underneath it). I figure that out between this video and the next.