Thursday, March 30, 2017

PrinceWatercress plays QuackShot Starring Donald Duck - Part 1 of 6


It's time to play through yet another Disney-based game. Turns out, this one REALLY isn't bad!


One day, Donald Duck came across an old book in Uncle Scrooge's study. The title of the book was "King Garuzia's Great Duck Treasure." According to the book, Garuzia was once the leader of a great duck kingdom. Just before he died, King Garuzia hid his most prized possession in a secret location. Tucked inside the book, Donald found a map showing clues to where the treasure could be found.

"Wow!" Donald exclaimed. "If I could find a treasure like this, I'd be richer than Uncle Scrooge." But one of Pete's gang had been spying through the window and saw everything. Donald took the map with im as he started to head home.

Pete's gang chased after Donald and the treasure map. Donald could see an open manhole ahead and jumped over it, but Pete's gang all fell in. Donald took Huey, Dewey and Louie to the plane to take off on the great treasure hunt. But just then, Daisy appeared. "Donald, where are you going? You were supposed to be at my house for dinner an hour ago!"

"Daisy, something very important has come up. I'm going to find something special for you and I want it to be a surprise." "Donald, wait...come back, Donaaaaaaaaaald!"

Donald and his nephews took off in their plane, leaving a furious Daisy behind. Moments later, Pete's gang flew after them in a plane of their own.

And with that, the game begins.

You have three locations to start out in: Duckberg, Mexico and Transylvania. Start out in Duckberg for now. You won't be able to do anything in the other locations just yet.

Duckberg


The controls are pretty simple. Left and Right on the Control Pad move your around. Holding A lets you run faster, while pressing B lets you shoot a projectile from your gun. C of course, lets you jump. Holding Down on the Control Pad and pressing C will allow you to slide through narrow corridors. (This assumes you are using the default controls, which can be changed on the options menu before you start the game.)

You start out with the yellow plunger as your only weapon. This doesn't kill enemies; instead, it just briefly stuns them. Sometimes stunning enemies will cause them to drop items, however. 
The ice cream cones replenish one unit of health, the chickens replenish some of your health, and the corn act as popcorn which works as ammo for the gun that, when fired, act as a five-way shot. Money bags will give you points towards your score, while brown fedoras act as extra lives. Picking up chili peppers will build up the Temper meter, and filling it up will make Donald not only mad and a little bit faster, but also invincible for as long as the meter is full. Sadly, that only lasts for a few seconds, but it does let you plow through enemies. 

Aside from the guys with guns that shoot at you, there are villagers that drop flower pots from open windows which can damage you as well, worms leaping from one garbage can to another and turtles with boxing gloves who will duck into their shells if given a chance and become impervious to your attacks. You can thankfully stun these enemies with the Yellow Plunger, and in the case of the worms, you can send them back into the garbage can they came out of for a few seconds.

You'll eventually come across a wall that you won't be able to climb over. There will be a man in an explorer's outfit who will tell you that unless you have the tools to climb high walls, you won't be able to get any further. Donald will then plant a green flag, and when you're near it, you can see a flag icon flash in the lower-right hard corner of the screen. From here, you can pause the game to go to the inventory screen and call for the airplane so you can go to a new destination. You can only call for the airplane near these flags; you cannot do it anywhere else.

From here, head to Mexico.

Mexico


The cactus enemies will come apart when you get close enough, and those segments will hurt you, so be careful.

The birds with the beehives will drop the beehives, and also send bees at you. Thankfully, you can aim upwards by holding Up on the Control Pad before firing at them to put a stop to that.

Get out of the quicksand quickly, as it can really slow you down and eventually kill you if you're in it for long enough. Sometimes, there will be platforms in the quicksand that you can stand on, but watch out for the crabs that toss them up into the air, because they can hurt you, too.

The second section has a lot of platforms, and some of the platforms move back and forth. You'll be aiming upwards a few times to take care of the birds with the beehives.

Be careful around the detonators. The explosions they cause move toward you and can damage you. Jump over those explosions and you'll be all right.

In the third section, you'll make it to some ancient ruins, but the woman there will tell you that you need a special key in order to enter called the Hero Key and that you'll have to meet with a team of explorers who returned to Duckburg with it in order to get it. At this point, Donald will lay the flag down, and from here, you can call the airplane and return to Duckburg.

Duckberg


When you land in Duckberg, you'll land near the high wall where you laid the flag not too long ago instead of at the beginning of the stage. Talk to the explorer and you'll get the Hero Key. Call the airplane and head back to Mexico.

Mexico


You'll land at the ruins, and the woman will tell you that can open the door if you use the hero key. Walk up to the door, pause the game, and use the Hero Key. You're in.

Head to the right, avoiding the flames, and climb the ladder upwards. Jump up the stairs to the left and stay in the center of the fire ring further to the left. You'll approach a moving green platform, which can hurt you if it touches you. If you need to grab the nearby chicken, slide by holding Down and pressing C and you should be able to get it a little more quickly. If you need to stop the platform to get on it, you can stun it by shooting at it with the Yellow Plunger.

Go up until you can't go up anymore, and make your way to the right. There will be guys shooting fire at you. Stun them with the Yellow Plunger or kill him with the Popcorn - yes, the Popcorn actually eliminates enemies - then climb down the ladder, head left, and climb down the next ladder. There are spikes to the right of the bottom of the first ladder; thankfully, they don't kill you on contact. Be sure to watch the ring of flames as you make your way down the second ladder. Avoid the spikes to the right. If you want the money bags for points on the way to the right, you can easily jump to them. From here, you'll have to slide down the narrow passages, and unlike the Mega Man series, your slide does stop in the middle of a narrow passage. If that happens, just press C. You'll have to do this and move Donald back and forth just enough to get to the area with the four corn power-ups in case you want some extra popcorn ammo, which can be a tad annoying. If only sliding was handled like in the Mega Man games...

After the narrow passages, use the Yellow Plunger to stun the green platforms on the way up, then head to the left, watching out for the green blocks that will get in your way. You'll then have to make your way up, stunning some more green platforms with the Yellow Platforms to make your way to the slopes at the top. Go right and down the slope, and keep going right, avoiding the juping flames. You'll meet Goofy at the end, who has apparently gotten himself locked in the ruins like some sort of dumb tourist or something. He'll give you a strange note as well as another Plunger that will replace the Yellow Plunger: the Red Plunger, which stuns enemies for a little longer and can also stick to walls, allowing you to climb up to areas you couldn't reach before by standing on them as you keep jumping and sticking plungers to the wall. He also tells you that Gyro Gearloose is looking for you in Duckburg.

Pause the game and use the note in order to read it. It will read "1 Sun 2 Moon 3 Star." This will definitely come in handy later.

Now that you're done here, you'll have to go all the way back to where you came in yourself, as the game won't do it for you. On the bright side, all the green platforms that helped you make your way up to Goofy will be gone on the return trip. Unfortunately, if you die before you reach the entrance, you'll be taken back to where you met Goofy on your next life instead of at the ruins entrance like you would expect. Once you're out, head back to Duckburg. Now that you have the Red Plunger, you'll be able to climb the nearby wall and explore more of the town.

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