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Saturday, May 30, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 5 of 13


In this entry, we start the third world of the game off right...and quickly, at that!

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Blackforest Plateau

Rocketeer Rally



Welcome to the first waterfall stage, where you'll have to make your way from the bottom of the stage to the top.

The barrel cannon with the arrow pointing up as well as the afterburner exhaust is the Rocket Barrel. It will rocket upwards before launching you upwards, so be ready to move to the side when you get shot out of one.

The first bonus area will be to the right of the K. The barrel cannon with the T and the two arrows is the Tracker Barrel, and as you move left and right while being blasted out of these barrel cannons, the barrel cannons will follow your movement. Keep this in mind as you collect all the stars.

The second bonus area is just after the G and to the left of the two Bristles enemies that you'll meet after collecting it. The Rocket Barrel that the bananas will guide you to will take you to the bonus area, where you'll be using Rocket Barrels to collect the stars again for another Bonus Coin.

Koin is at the top, all the way to the left. Thankfully, the dead end behind Koin is an invisible wall that the steel keg can bounce off of.

Vertigo Verge



This is the first mountain level in the game, and here, you'll be dropping down from the top to the bottom. Y'know, the opposite of the last age.

The first bonus area is left after the K. Once you're on the rope with the Buzzes near it after the start, go left, then drop down with Down and B to get in the Bonus Barrel. Here, you'll need to collect all the stars while avoiding the explosive Klasps.

The DK Coin is after the checkpoint. Grab the steel keg, then throw it over Koin's head into the wall on the right to get the DK Coin.

The second bonus area is down after the G. After you collect the G, there will be a bunch of bananas in an arrow shape pointing right; go down instead to find the bonus area. Here, you'll need to avoid the Klasps and the Buzzes as you get from point A to point B and collect the Bonus Coin.

Polar Pitfalls



If you jump up off the Slippa on the fourth log cabin in the level, you can get into a barrel cannon that will take you to two Bear Coins.

The first bonus area is in the pit after the O. Interestingly, the first pit has a 1-Up in it, while the second pit has four bananas. The third pit in this area is what you want, as it takes you to the bonus area. For this one, go over the first cabin, through the second and over the third.

The DK Coin is after the checkpoint. You'll see Koin first, then you'll see the steel keg afterwards. Take the steel keg back and hit Koin in the back with the bank shot to get the DK Coin.

The second bonus area is in the last pit after the N. Avoid the Buzz and drop down to find the bonus area. Thankfully, this leads to a simple "Bash The Baddies" room.

If you jump over the goal, you'll find two 1-Ups in the pit.

After this level, you'll reach another Sheepy Shop. Go ahead and play it for the Clock and the DK Coin.

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