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Sunday, May 31, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 6 of 13


In this entry, we complete the latter half of the third world of the game.


Surface Tension



The first bonus area is left of the start. Take out the enemy moving across the ground with a jump and run under the Buzzes to get in the Bonus Barrel. Take to the air and jump on the Knick-Knacks on the way across the water to get the Bonus Coin.

The second bonus area is to the left of the checkpoint. Go left after you trigger it and stay on land the whole time. You'll find the O as well as the second bonus area. Avoid the Buzzes and the Koco fish on the way to the Bonus Coin.

Koin is under the N. You'll notice the steel keg after you jump into the barrel cannon to launch yourself over the wall; take it back to the left and throw it over Koin's head to get the DK Coin.

From here, you can save your game at Wrinkly's Refuge.

Tundra Blundra



Once again, you'll need to go left of the start for the first bonus area. Jump over the bit and jump on top of the cabin to find it. Take down all the Buzzes by hitting them with Barrels to get the Bonus Coin.

The second bonus area is after the first Lemguin hole. You've seen the Lemguins before at the end of the last snow level, but here, you'll see them just a little bit more. They will jump out of the holes in the ground and slide at you, but they can be easily jumped on. You'll have to jump onto a Knick-Knack, then immediately head left as soon as you bounce off it to enter a barrel cannon that takes you to the Bonus Barrel. Avoid the Lemguins to get to the Bonus Coin.

You'll need to jump over the goal to get to Koin. Move past him to get the steel keg, then hit him with the ol' bank shot to get the DK Coin.

Believe it or not, depending on what version of the game you're playing, there may or may not be a pit after the steel keg at the end of the level. If there is no pit, you're playing v1.0 of the game; if there is a pit, you're playing v1.1. The pit is there to prevent a glitch caused by standing all the way to the right with the steel keg as Kiddy and throwing the steel keg to the right; if this is done in v1.0; the steel keg gets trapped in the snow and you can't get it back until you leave the level.

Redwood Rampage



There are some creatures with planks on their heads. If you jump on them, they will jump high into the air, allowing you to reach areas you normally couldn't.

The first bonus area is below the area with the K, and you'll see it along the way. Once you're out of the area of the tree with the K, drop all the way down and head left. Climb the rope and avoid the Minkys to get to the bonus area. Here, you'll need to avoid the Minkys as you move from the beginning to the end to get the Bonus Coin.

The DK Coin is left of the O. On the way to the checkpoint, you'll have to keep going up until you see two of those platform creatures that jump up when you stand on them. They will take you to the steel keg, and you can hit Koin with the bank shot as usual to get the DK Coin.

The second bonus area is between the trees with Squawks. After jumping into the Squawks barrel and getting the N, go all the way down. Before entering the next tree, however, go up between them instead. You'll find the second bonus area. Take out all the Buzzes on your way up with Squawks' egg attack to get the Bonus coin in the lower-right corner of the bonus area.

Arich Attack


When Arich is up in the air, stay to the far left or far right corner and duck down to avoid the spit projectiles that bounce around as Arich moves above the top of the screen. When Arich drops down, jump on him when he is near the ground. He goes down after four hits. The first phase has two projectiles, the second has three, the third has four, and the last has six. 

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