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Friday, September 20, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 22 of 70


In this episode, we start exploring Magus' Lair.

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It's time to head back to the Magic Cave.

There are two enemies that you will face here: the Vamp and the Gremlin. While I later found out that you don't necessarily need magic to beat the Vamps, it does help. As for the Gremlins, magic is absolutely required.

There is a sealed box here; you'll have to come back for it later.

The soldier at the end of the cave will have a note written in blood telling you about a monster in Magus' Lair that will switch between physical and magical defense when struck. Keep this in mind.

There will be a bat following you around as you explore this cave, and later, Magus' Lair. It will fly away when you enter a battle, and rejoin you after.

Once you reach the other side of the Magic Cave, you'll reach Magus' Lair.


When you enter Magus' Lair, there will be two areas you can explore: the left wing and the right wing. There will be people in these wings, but they will act rather peculiar if you talk to them. You'll even see four children surrounding a treasure chest.

One of the people you'll meet in the right wing will be a bit different depending on who the third person in your party is. If it's Marle, it's Marle's father King Guardia XXXIII; if it's Lucca, it's Taban; if it's Robo, it's Lucca. 

When you fully explore both wings, you'll find a save point. When you walk into it, Ozzie will show up. He will tell you that Magus is pre-occupied at the moment, and in order to get to him, you'll have to fight your way through the castle.

The maroon-colored Henches here have more HP than their blue-clad counterparts, so taking them down won't exactly be a picnic.

If you go back to the children surrounding the chest, they will want to know if you want the treasure. Say yes, and they will turn into Shadows. Kill them all with non-physical attacks, then open the chest to get a Barrier, which cuts magic damage taken during battle by 33%.

As for the right wing, you'll be facing Henches, Vamps and Sorcerers. The Sorcerers are weak to Fire, and will be healed by Water, Lightning and Shadow, so hit them with Fire. 

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