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Wednesday, June 17, 2026

PrinceWatercress plays Donkey Kong for Game Boy - Part 10 of 11


We chase Donkey Kong up his own tower in this entry. The end is in sight...

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Stage 8-11



Go to the left, get the magical ladder icon with the handstand jump and place it near the key. Place the key on the conveyor belt, get the magical ladder icon to the right, and use it to gain access to the other side of the conveyor belt. Hurry over there and get the key, then use the last magical ladder icon so you can climb to the exit door. This one will definitely require some crackerjack timing to pull off, but it is possible.

Stage 8-12



Stay underneath the dark, square-shaped platforms whenever possible. The boulders cannot tumble straight down from above them. As for the rest of the area, watch where the rocks are going, and remember that you have no safe spots and that it is pretty easy to 

The lava is instant death. Don't let the intermission fool you!

Stage 8-13



For this one, you'll want to place the magical bridge so that it's flush with the platform where the key is. From there you can throw the key up and get back to the door by using the seed-spitting flower as a platform. You can also place the magical bridge so that it's above where the seed-spitting flower is as a safe strategy.

Stage 8-14



There are four switches. The top switch will be called "Switch 1." The bottom three, from left to right, will be "Switch 2," "Switch 3," and "Switch 4." As you're moving through this stage, watch out for the fireballs that are shot downward by the Panzer.

Toggle Switch 3 first. From there, go up and go right to Switch 4, then go left and hit Switch 2. Go up and hit Switch 1, and wait for the block enemy to be right-side up before jump on and then over him.

Go back down and hit Switch 2 so the block guy on the left reaches the bottom, then hit Switch 4. When the block guy on the right hits the bottom, toggle it again. This will ensure that the door blocking the key is open. You can now grab the key and get out of here. Just wait on the fireballs that the Panzer spits out so they don't hit you.

Stage 8-15



Go up, and wait on the conveyor belt as the first crusher comes down. Jump onto it and jump on the moving platforms, and get the second crusher to come down. Jump onto it, then go to the right. Use the crumbling blocks to wait on the moving platforms nearby if you need to. Get the key, and use the rocks moving on the lava as platforms. Again, keep jumping on them so they don't sink into the lava, and watch your position as you do. Use the magical springboard to get to the ladder leading back to the starting point.

Stage 8-16



You'll be dealing with the wind as well as egg-pooping birds as you throw walking rocks at DK. Focus on throwing the walking rocks at DK, as DK may inadvertently kill the bird. Of course, the bird will respawn, but at least you won't have to deal with it for a few seconds.

World 9: Tower

Stage 9-1



For the final world, you will be dealing with Donkey Kong and Donkey Kong Jr.

For this first stage, you'll have to brave the conveyor belts to get to Pauline and try not to get hit in the head by falling objects. At least you can backflip or handstand jump to the bridge if it's triggered, as DK Jr. will be playing around with the switch up top.

Stage 9-2



DK Jr. will be throwing springboards while DK Jr. will be toggling the bridges, but if you're quick enough you should be able to get through this without any problems. The backflip and the handstand jumps will both be your friends here.

Stage 9-3



For this one, DK Jr. will be playing with the switches, and you're going to be doing quite a bit of waiting. The switch will toggle both doors and bridges. Do not land on the walking horned skulls, as jumping onto them is instant death if you do.

You'll also be waiting on ladders to move their way up, and you'll also have the Mini Mushrooms to avoid again.

Stage 9-4



This one is similar to the final stage of Donkey Kong Jr. For this one, you'll have to move five keys to the top while avoid the eggs of the bird as well as Mini Mushrooms. When you move all five keys up to the top, you'll lock DK Jr. in a cage. We won't be seeing him again.

Stage 9-5



Just use your backflip to get to the top. This is simple.

Stage 9-6



For this one, you're spinning on wires to get to the top. For the final, diagonal wire, spin five or six times to land in front of Pauline. Any more and you'll be sailing straight into DK. Just make sure the switch is triggered so that the door blocking the end is open.

Stage 9-7



For this level, all the blocks will dissolve. You'll want to avoid the Mini Mushrooms, otherwise you'll have to time your jumps carefully so you don't screw it up at the end. You definitely don't want to fall to the bottom here.

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