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Tuesday, December 2, 2025

PrinceWatercress plays Brave Fencer Musashi - Part 11 of 33


In this entry, we get the Mine Key and start looking for Misteria in the Binchotite Mines.

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While you wait, head back to the pipe area of the forest, head right and take the straight pipe. You'll find the Earth Crest. Use the Earth Scroll on it and the rock blocking your path up the wall will disappear. If you climb up there at night, you'll find a Wind Crest as well as a Minku up there, and you can get another Longevity Berry. There is an area past this, but we won't be able to go there...yet.

During the early morning, talk to Wid by knocking on the Windmill door. He'll give you the key and tell you that Misteria only blooms between between 3 AM and 7 AM.

If you head to Twinpeak Mountain now, Hotelo will shoo you away.

If you talk to Knitter Lunchetta (Knitter) at the castle, she will tell you that the Legendary Cloth will be in a place with some old ruins. You'll find it eventually.

Now that you have the Mine Key, you can unlock the door to the mine across from the Inn. Smashing the door with Lumina does nothing, and if you have the Mine Key, Musashi will use the key instead, anyway.

Once you enter, you can head left to the Grillin' River, or right to the Binchotite Mine. Take the right path to the Binchotite Mine.

The blue mushroom enemies are just like the brown ones, but they just poison you instead of making you tired if their powder attack connects. Be sure to bring some Antidotes or just avoid them altogether. Absorbing them will give you Toxin, which will poison you temporarily.

Avoid the glowing green blob monsters that will try to steal your BP, and watch out for the falling rocks. Assimilating the glowing blobs will give you the Rip-off ability. It uses 10 BP at the outset, and as long as the balls of light spin around you, you'll have the ability to turn hits into BP gains. Whenever you take damage, the damage is nullified and you regain 10 BP instead. Rip-off disappears when the lights stop flying around you.

You'll need to wait for the fan blades to come to a stop before you can drop down to what is below them. If you need to get back up, you can climb the nearby wall. There is a Memory Box underneath the first fan. From there, head left to the underground lake.

You'll be crossing conveyor belts in the next part of this area. At the fork in the road, take the conveyor belt that leads down. You'll find a Bincho Field, which allows you to free Knight Brisket. He'll tell you to come to the castle later to learn a technique from him. You'll definitely want to do this.

There's another Bincho Field to break near the first one. Get back on the main path and walk upwards on the conveyor belt that leads to the wooden platforms stuck to the wall. (At least you can change the direction you're going in mid-jump.) Breaking the Bincho Field here will allow you to free Carpenter Dicey.

You'll finally enter the underground lake that leads to Misteria. Carefully jump on the platforms that spin around this mini-mountain, and watch out for the fireballs that the black eel in the water spits at you.

If you stick around on the first platform, you'll find an area will a Minku will be. Thankfully, I manage to get to the Misteria area while it's night. You'll also find a Bincho Field containing Chief Gravie, and you'll want to free him. There's also yet another area to jump off to which has a treasure chest containing the OldGlove, which you'll want to appraise.

Don't forget to break the Bincho Field underneath the main path on the way to the Misteria flower. You'll be able to free Cook Mary-Nade.

When you reach the Misteria plant between 3:00 and 7:00 when it is blooming, walk up to it and press Square to get Misteria. You can now head back to the village.

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