In this video, we take on our first Crest Guardian and take our first step towards getting all of the Five Scrolls, but once we do, things start getting worse at the village.
Head back to Hell's Valley. It's the path to the right after you enter the road to Twinpeak Mountain. Use the Earth Scroll to roll the boulders into the spike pit to continue on. You'll also be able to rescue Knitter Lunchetta (Knitter). She'll tell you about the Legendary Cloth, which has magical powers. If you talk to her at the castle, she will want you to get it for her.
Once the door to Hell's Valley is opened, you'll enter the arena and face the Skullpion. Avoid the stomp by running away from the Skullpion when it jumps at you, the charge attack by running away from it, and the earth breath attack by moving around in a circle while staying near its tail. Your four helpers will put things in a basket, such as bombs and rocks. When the basket is directly above Skullpion, you'll want to use the Earth Scroll to bring the objects down and hurt Skullpion.
After enough of this, the Skullpion will be stunned and you can hit the blue sphere in its mouth with Lumina. You'll need to be fast at doing this which each phase of the battle, as Skullpion recovers faster after the first two hits than it does before.
If Skullpion spins around and then climbs the walls, use the Earth Scroll to knock him back down to the ground or else he'll hit one of your helpers. If any of your helpers are hit, they'll be temporarily stunned, and you won't be able to get bombs and rocks in the basket unless everyone affected recovers.
If Skullpion smacks its tail on the ground, it is going to hit you with a spin attack. Be ready to jump over the tail.
Sometimes Skullpion will spin its tail around and dig into the ground with it. If its tail hits you, you'll be poisoned, as indicated by Musashi's face turning grey and purple in the lower-left. Use an Antidote to cure Poison. If you don't have one, you can use one of the herbs that your helpers will put in the basket from time to time. To avoid it, run around the arena in a circle so the tail doesn't hit you.
After enough damage to Skullpion's core (which takes three strikes to the core with Lumina), Skullpion will be defeat. You'll get Skullpion's core, liberate the Earth Crest, increase your stat limit level, increase your BP by 25 and restore all of your health.
After the battle, the Thirstquencher Empire will be irritated that you've liberated the Earth Crest. Fuhrer Flatski is irritated with Rootrick, but Bubbles tells him that Mission Vambee will not fail. Her sister Gingerelle teases her, but Flatski is in with the plan and hopes that Bubbles and Colonel Cappriciola will not let him down.
Chapter 3: Mission Vambee
At the start of the chapter, Musashi has a bad feeling that something is wrong with the village. If you head to the village, you'll advance the plot
If you go back to where you fought the Skullpion at night, you'll be able to catch a Minku for another Longevity Berry.
If you go back to the top of the mountain, the raft will be gone, and it will stay gone for the rest of the game. If you want to get the chest in Hell's Valley that involves getting back to the top of the cliff near the entrance that involves getting to the other side of the raft ride, you'll have to wait until later when you have another means to do so.
For this next part, it will need to be daytime. Head back to the village and talk to the Mayor near the water fountain. He and Hotelo will tell you that Tim has been bitten by a Vambee, and he doesn't have long until he turns into one. The only way to save him is to make Remedy, which uses the herbs Misteria and Aqualin. Aqualin is found at the top of Twinpeak Mountain, while Misteria is found in the mine. Hotelo will have to get the former, while Musashi has to get the latter.
A man named Wid lives in the windmill, and you'll have to get the key to the mine from him. Ask him about the flower. Hotelo will tell you to talk to him during the night or in the early hours of the morning, as Wid sleeps throughout the day. The Windmill is on the edge of town.
If you head to the Grocery at this point in the game, Hilda will be upset, saying it's all her fault for locking him out for staying past his curfew.
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