It's time for some more obstacle courses. Don't worry, the difficulty's going to ramp up pretty soon.
Stage 11
Here's another stage that you have to run through. Watch out for the bear traps and the crushing ceilings, and make sure you jump from crate to crate carefully. The walls with the yellow spots can be broken with the records that you can find throughout the stage, so blast through them and make a path.
Stage 12
Once again, you'll need to make your way to the top of the stage, then bounce off the mushrooms to the left to get to the goal. At least there aren't any enemies here.
Stage 13
A dragon (snake?) will be flying around you when you start the stage. Jump on its head, and you'll be able to fly around. The trick is to tap the direction you need to go instead of holding. Also, there are plenty of lives that you can pick up around here, and the best part about this is that if you lose a life for any reason, all the lives re-spawn, so you can pick up even more! Get as many lives as you need before getting out of here.
Also, if it lands on you, you can throw it with X.
Stage 14
This is where the game starts getting harder. You'll want to get one of the cakes below where you start, so you can make the jumps over the electricity easier. Believe it or not, you jump higher when you're buff and you have the extra hit. As for the crate jumps, don't run. It'll make the jumps easier to pull off. At least the trampoline jumps near the end are easier to pull off than the ones at the start if you're holding the run button.
Stage 15
Take your time with your jumps at the beginning. You've got plenty of time to get through the stage, so watch where you're going as you're bouncing up and down off what look like bicycle pumps. As for the bear traps that are bouncing around, you'll need to time your record throws so that you can hit the traps and get them out of the way. Once you get to the top and reach the checkpoint, things get better. Don't forget that you can crawl on the way to the exit!
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