It's time to head to the Giant's Claw, which looks A LOT like the Tyrano Lair.
Now that we have some optional stuff done, it's time to head to the place that the optional stuff is tied to: Giant's Claw, northwest of Choras Village in 600 A.D.
As established earlier, this place shares rooms with the Tyrano Lair in 65,000,000 B.C. There are some cave areas to add some twists to everything, however. There are also new enemies.
The Fossil Ape is the hardest of the four enemies you'll deal with here. While they are just like the Winged Ape and the Cave Ape enemies from earlier in the game, these guys can pack a punch! The other enemies aren't so bad. The Leapers leap at you, but that's all they can do. The Gigasaurs can be hit with any magic for substantial damage, which is good, as hitting them with lightning-based magic causes them to do the lightning discharge attack on your party immediately. Even Magus' Dark Bomb can do over 1000 damage easily. The Lizardactyl is a blue version of the Avian Rex, but it can also be taken out very easily.
There are two Power Tabs. One of them will be in a dead in the large the cave area you'll need to get through, while the other one is in a area that you'll need to drop down a hole in order to access. When you land in what was the jail cell near the old Tyrano Lair entrance, head west and take the stairs to find the Tab.
The Blue Rock allows Lucca, Robo and Magus to perform the Omega Flare Triple Tech. Lucca will need Flare, Robo will need Laser Spin and Magus will need Dark Bomb before it can actually be performed with the Blue Rock equipped on one of them, however.
The ZodiacCape is only equippable by Marle, Lucca and Ayla and increases Magic Defense by 10 in addition to being a good source of armor defense.
There are some rooms with buttons. There are usually of the "one button opens the path, the other introduces enemies" variety, although one has three buttons. One produces a save point, the other drops two Fossil Apes down on you, and the other produces a pit you'll have to go down in order to progress.
When you reach the cell where Kino was held in the Tyrano Lair, you're almost there. There will be a save point there in case you couldn't use the one earlier, and there will also be a door there...
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