In this entry, we explore the village for the first time.
When you head to the village, you'll get an interesting cutscene of Musashi zipping down to Grillin' Village.
Now that the main game has finally begun, you'll notice the day and time under the money and ability that you have. There are day and night cycles in the game, and as time passes, the game will transition from morning to afternoon to evening to night as you play. Since you're in a simple village, the stores are obviously going to close in the later hours. The time cycles are not real-time, as they pass every few seconds in fifteen minute intervals.
As time progresses, you'll get tired. At 70% tired, you'll start moving more slowly, and at 90%, Musashi can barely keep his head up. Unless you can press Select to switch between Lumina and the moon in the lower-left corner and then power up the assimilation gauge to full with R1 to sleep in the wild, sleep at your room in the castle, or sleep at the inn, you will eventually fall asleep. To wake up, press Square. Your HP will slowly refill, but your BP will slowly decrease, unlike the full heal at the castle and the inn, so be careful while doing this and always keep your BP high.
If a store has closed, you can always press Square on the door to see what the hours are. They all have different hours, and some stores will be closed on different days.
The seven days are Sunday, Monday, Tuesday, Wednesday, Thursday, Skyday and Saturday.
If you need to move the camera around in the overhead view, use L2 and R2.
There are signs for all of these stores located above the entrance that shows what services they provide. The bed indicates the inn. Unlike the other shops in town, the inn will always be open even in the middle of the night if you need to heal.
The door with the jar and the cone above it is the grocery. Here, you can buy healing items that can replenish your HP as well as cure status ailments. The best items to get are the expensive S-Revive (which revives you if you die) and the Cheese, which does better at healing you the longer you keep it in your inventory and is a very good
The building with the dragon head breathing fire is the toy store. Here, you can buy toys based on the enemies that you fight. Defeating an enemy will usually unlock its action figure, if it has one.
The inn with the bed above the door is the inn, which is always open. This is the only place where you can save your game, and the other place you can rest at safely other than the castle. It will cost you some money, however, and the more you pay, the more perks you can get such as healing status ailments and getting a meal to go along with the room. There's also a room where you can nap for three hours, and there are also some rooms where you can talk to the occupants, but that won't come into play until later.
The door with the bread above it is the bakery. The various breads here will replenish your Bincho Points (BP). Your BP will slowly dissipate by the hour (in game time) and when it's down to zero, your health will go down. I'm guessing that Steward Ribson was right in saying that you have a temporary Bincho field surrounding you since you were summoned. Be careful with the items that are here, however, as the milk can spoil after a few days and the bread products can soon get moldy. When that happens, these items become far less effective to the point that they're absolutely useless.
The door with the magnifying glass and the treasure chest is the appraiser. The appraiser will be able to identify the strange items you'll find in treasure chests in the game for a fee.
The church is the place of worship in the town. You can talk to Father White to be cured of posion for free at any time. Father White will tell you to drink the water from the well if you feel ill, which will come into play a little later.
The restaurant is open at night, and while the food is expensive, it can help heal you. You can also chat with the people, including Macho, who you can play cards with. With him, you can bet money to see if the next card is high or low, and it's always double or nothing. It's tempting as a means of getting money, especially early in the game, but it's pretty easy to fight enemies and farm money in this game.
If a door is not open, you can knock on it with Square. During the daytime, you can knock on doors to talk to more townspeople and get some more information.
You can talk to people by walking up to them and pressing Square. You'll be able to meet with the kid Tim and Mint and get hints as to what to do next, even though you can find out what you need to do by pressing Start and seeing what Musashi says. There are also other people you can talk to such as farmers, villagers and even the town gossips next to the well.
The town is split in two halves. The cobblestone half is where the stores will be, while all of the villagers will live in the dirt path half. The dirt path half leads to all of the villagers' homes.
One of the homes has an awning next to the entrance as well as a weathercock on the roof. This is the mayor's house. When you talk to him, he'll figure out who you are pretty quickly. He'll ask you to find the neighborhood dog, and if you bring him back, you'll be made a citizen of the town and you'll get some information on the Five Scrolls. Accept the task. You'll find out the dog is in Twinpeak Mountain, but access is forbidden and even he can't let you in.
Leading out of the village is a series of entrances to the Somnolent Forest. One of the paths lead to a dead end. Here, you'll find Hawker Steakwood, who will tell you about the Longevity Berries, which will increase your HP. He will tell you to meet him at the castle to learn more, then he leaves. If you do, he will tell you to find a Minku in the middle of the night and catch it to take the berry that it has.
Whenever you free somebody from a Bincho Field, your max BP will increase by 5 points. These will definitely add up over time, so it's best to free everybody. To do that, you'll need to hit the Bincho Field with Lumina, and you'll free whoever is trapped in the Field.
As mentioned earlier, here are four stats in the game, and these stats increase as you play through the game. They are as follows:
Body: Musashi's strength. This increases as you defeat enemies.
Mind: Reduces the amount of damage you take from enemies. This increases as you run around throughout the game, so this is obviously the easiest stat to increase.
Fusion (Fus): Fusion's attack power. This increases as you attack with Fusion.
Lumina (Lum): Lumina's attack power. This increases as you attack with Lumina.
There is a limit to the amount of levels you can power up to in every chapter, and once you reach it, you won't be able to level up anymore until you beat the current chapter. When you reach the last chapter, you'll be able to reach the maximum level of 30.
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