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Monday, September 23, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 25 of 70


In this entry, we fight Magus, but we end up with more questions than answers.

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The video starts with me showing off the Magic Tab you can find in the drop-off area where you fall into a pit made by Ozzie.

When you take the teleporter leading to Magus, you'll go down some stairs, and six Vamps will descend upon you as you go down. If you touch any of them, you'll trigger a battle with them.

Afterwards, you'll face Magus, who is not exactly thrilled to see you. Not surprisingly, you'll have to fight him.

Magus has exactly 6,666 HP. You'll be using magic to do most of your damage on him, and whenever you hit him, he will cast a spell. It will either be Lighting2, Ice 2, Fire 2 or Dark Bomb, which are Lightning, Water, Fire and Shadow, respectively. The first three are multi-target, but Dark Bomb is only single-target. Whatever type of magic he casts is the one you want to hit him with, as the other magic types will heal him, so pay attention to what he attacks with.

If Frog hits Magus with the Masamune, it will decrease Magus' magic defense. This will cause Magus to counter-attack with magic like anything else will, but it can help with the battle.

When Magus' HP is down to half, you'll get the message "Magus risks casting a spell." When that happens, you can hit him with everything you've got. Make sure you keep your party's HP high at this point, as Magus will keep switching between doing that and hitting the whole party with Dark Matter, which really hurts.

When you beat Magus, you'll find out that Magus did not create Lavos, but only merely summoned him, as he lives inside the earth and grows ever stronger. A massive portal will then pop up and suck everyone in.


After a weird dream sequence involving Crono being marrier to Marle, everyone wakes up in prehistoric times. You'll be greeted by Ayla, and Magus will be nowhere to be seen. Ayla, who has found you in the Mystic Mountains and has brought you to the Chief's Hut, will tell you to rest. You'll then be woken up by Kino, who tells you Ayla is looking for the Laruba village. Another caveman will show up and mention that Laruba Village to the north has been set on fire.

From here, you can head north to Laruba Village, but before you do, head to the trading hut. You can get new weapons with the Petals, Fangs, Horns and Feathers you've picked up. Here are the new combinations:

Petal + Fang = Dream Gun (Lucca)
Petal + Horn = Dream Bow (Marle)
Petal + Feather = Magma Hand (Robo)
Fang + Horn = Aeon Blade (Crono)

You can still get the Ruby Vest and the Rock Helm here.

Thankfully, our time more recently spent in the Reptite Lair getting the rest of the treasure made it so getting the new weapons was no problem.

Now that we have new weapons, head to the new area in the forest northwest of the northern huts. When you make your way north, you'll see Ayla talking to the Laruba Village chief. He will blame Ayla for the Reptites setting the village on fire, but Ayla says that they have to fight or else the Reptites will beat the humans before asking for some pterodactyls to ride to the Tyrano Lair with. The village chief reluctantly gives her the pterodactyls, and from here, you'll need to follow Ayla all the way to the Dactyl Nest.


Thanks to our having been here before, we don't need to collect any more treasures. Also, the enemies should no longer give us any problems, should we have to fight them.

When you reach the end of the Dactyl Nest area, Ayla will be calling a pterodactyl. When you approach her, Crono and company will help her out in return for her help getting the Gate Key back earlier in the game. Ayla will take the second slot in the party, and from here, you can fly southeast to the Tyrano Lair (which is easy to find, as it is surrounded by lava). The D-Pad lets you fly around in four directions, while A lets you land anywhere that your party can walk. Press A while standing where the pterodactyls are to fly around again.

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