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Thursday, June 13, 2024

PrinceWatercress plays Ratchet and Clank: Going Commando - Part 21 of 54


We head back to the battle arena in the Maktar Nebula to take on the last of the challenges.

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1:56 - The Mega Challenge! Time to destroy a whole bunch of enemies and get a whole bunch of bolts at the end. Oh, and getting gun experience. We need that, too. On the tenth and final battle, Chainblade shows up, but the wrench challenge is off and Megaturret Glove use is fair game, which means that he's getting torn apart.

6:10 - The Limited Weapon Challenge. Here, you have only eight shots with the Mini-Nuke to kill all the enemies. For best results, lump everyone together for one shot. You only have four rounds of this, so make your shots count. Also, see if you can get the enemies to inadvertently hit each other, as infighting can help you save a shot or two.

7:36 - The game calls this battle against Chainblade and B2 Brawler a "Tag Team Battle" when the proper term is "Handicap Match." Once again, bust out the big guns, including the Megaturret Glove, if you want to survive. Both bosses tag in and out at regular intervals, but The Megaturret Glove tears through them in record time.

9:04 - The Endurance Challenge. Here, I start using the Synthenoids to do some damage without having to use my guns. I should have kept using them a little more throughout the battle, because those things are awesome and are absolutely deserving of being evolved. Nevertheless, I do bust out more of my weapons to get experience for them. Also, make use of the ammo crates every so often to get some more ammo for your guns.

17:20 - The Ultimate Challenge. The Lava Gun is good for those sphere enemies. In Round 6, you'll face Chainblade. In Round 11, you'll face the B2 Brawler. In Round 15, you'll face Chainblade again, and in Round 16, you'll face B2 Brawler and a punch of sphere enemies. The Megaturret Glove will make these four rounds much easier.

At this rate, there isn't much left to do in Maktar Nebula.

Controls:

As Ratchet:

Control Pad/Left Analog Stick: move
Right analog stick: move camera

X:
  • Jump and double jump (hold button after double jump to use Heli-Pack or Thruster Pack)
  • Wall jump (near certain walls)
Square: strike with wrench
Circle: pull out/shoot currently equipped gun
Triangle: 
  • quick select (hold and use in conjunction with Control Pad or left stick to switch guns; menu can be customized in Quick Select on the pause menu
  • double tap to switch between two most recently equipped weapons/items
  • interrupt on-screen messages

Select: open map
Start: Pause menu
  • Control Pad: select option
  • X: confirm option choice

L1:
  • center camera behind Ratchet (tap button to center)
  • first-person view (hold button and use left stick or D-Pad to look around; let go of L1 to move camera back behind Ratchet)
  • Square: wrench boomerang
  • Circle: fire gun
  • R1/R2: zoom in and out (Pulse Rifle only)
L2/R2: strafe (hold while moving)
L3: see health and Bolt totals
R1/R2: crouch (hold down)
  • Square: wrench boomerang
  • X: high jump
    • long jump (hold crouch button and jump while running to perform)
R3: open map

In water:
  • Square: dive and descend
  • X: surface and ascend
  • R1: accelerate with Hydro-Pack

As Clank:

Control Pad/Left Analog Stick: move
Right analog stick: move camera

When hanging off platforms:
  • Control Pad/Left Analog Stick: move
  • Forward+X: vault up
  • Back+X: drop down

Square: punch
X: Jump (press and hold in the middle of a jump to glide with Heli-Pack)
Triangle: command menu (hold and use in conjunction with Control Pad or left analog stick to choose commands)

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